Wednesday, September 20, 2017

Adventurer's League Season 4 (Part 2)

DDAL 4-3 The Executioner

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) carries on with DDAL 4-3, The Executioner.  An ancient relic is rumored to have been discovered nearby.  Treasure hunters and fortune seekers alike are racing towards this treasure, can you afford to be the last ones to reach the relic?


DDAL 4-3 is designed for 1st thru 4th  level characters, with an average party size of 5 suggested.  For Adventurer’s League play, the level range is a hard ceiling, and characters of 5th level or higher are not playable in this adventure.  This adventure is built in 3 parts.  It should take about 2 hours start to finish.  Remember to bring your D & D Survival Kit with you when you show up to game. (This adventure is optimized for 3rd level characters, so plan accordingly)

Tuesday, September 19, 2017

Plot Traps: Bad Guys Part 3 (Specialists)


Hey Game Fans, we’re going to keep on keeping on with our discussion of Antagonists and how to get the most use of them in your adventure writing.  Every Antagonist has a specific role to play in the narrative you’re putting together. Understanding the strengths and weaknesses of them gives you a leg up in finding the spot to put them and how to utilize them to maximum effect.  Last week we talked about the minions that make up the rank and file of the bad guys, today we’re going to take a look at the Specialists that are basically a tier up from the minions.  Remember the Pyramid example we talked about last week.  These antagonists are the next level up, and perform a specific task in the Antagonist hierarchy.  Let’s dig into that idea and see what we can come up with.
 

Thursday, September 14, 2017

Test of Honour (Recruitment Cards)

Hey Game Fans, we’re back with another article on our new favorite skirmish game, Test of Honour.  Last week we put together an article about how units activate, and we realized we sort of put the horse before the cart.  Today we’re going to talk about the Recruitment cards you use to build your force, and very briefly cover the attributes on the cards.  We’re only going to talk about the ones that come in the Starter Set, so you can familiarize yourself with these units before you start building your models.  

Wednesday, September 13, 2017

The Unmitigated Joys of Not Knowing Where You Are Going (RPG Editiorial)

Hey Game Fans, we’re back with a bit of an editorial on a gaming topic that we find personally enjoyable.  From the earliest days of playing the game (back in the 80s for us, some of you may go back a little further, some of you got a bit of a later start), one of the things that i really enjoyed was gathering my supplies and traipsing off into the wilderness.  We may have had a destination in mind, like an adventure site, or not.  Really at the time i didn’t matter to me.  One of the most interesting ideas i found as a kid playing games like this was the ability to pick a direction and go, and not necessarily having the foggiest idea of what was along the way, and where we’d end up.  The journey was the aspect that i found fascinating.  

Tuesday, September 12, 2017

DDAL 4-1 Suits of the Mists



All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) kicks off with DDAL 4-1, Aptly titled Suits of the Mists.  Like the 1st module for prior seasons, this adventure is actually composed of five mini adventures.  Each one is designed to be played through in about an hour and a half, and gives brand new players their first interactions with Dungeons and Dragons in bite sized, discrete pieces.  Set in the darkened land of Barovia, the characters are slowly introduced to the horrors of the Demiplane of Dread and get a look at what’s waiting for them in the rest of the season.  “Welcome to Barovia”

Monday, September 11, 2017

D & D 5th Edition Character Creation Example (All hail Grand Bahama)

Hey Game Fans, I realize we talk an awful lot about how to build characters across a lot of games, but we’ve never actually shown you a character creation example for Dungeons and Dragons, 5th Edition.  Well, fear not friends, with the thunderbolt inspiration of naming things awesomely, I had the inspiration for what I think is a great character to bring on an adventure.  Now there are two ways this character could have gone, so we’re going to build it both ways.  One of them I’ll be rolling attributes, the other I’ll put together with a point buy (meaning you could technically borrow my character and take them to adventurer’s league at your local gaming establishment).  Alright friends, let’s build some characters.

Friday, September 8, 2017

Bits Box Picture Gallery

This was originally supposed to go up with my bits box article, but the scheduling wires got crossed and that article dropped earlier than it was supposed to.  I have put together a few pictures of the Bits Box I use for parts (this one is specifically for Terminator parts).  These are easy to find Plano tackle boxes.  The internal compartments have inserts that allow you to customize the internal layout for whatever parts you want to store.  I use the same box for my X-wing ships, and my D & D dice plus minis.  Let's get a look at those pictures, shall we?

Mystery Box Friday (Ice Kingdoms Adventures)

Hey Game Fans, It’s friday so it’s time for us to dig into our Mystery Box and revisit one of our favorite publishers.  Mad Martian Games has created one of our favorite campaign Settings in the Ice Kingdoms.  A complex setting in a frozen land, Ice Kingdoms is Sword and Sorcery style adventures at their best.  If you’d like to take a look at our review of that setting, you can find it here.  Today we’re going to take a look at 3 of the adventures for that setting.  This is as Old School as it gets.  

Exalted Character Creation Part 3 (Little Bits and Final thoughts)

Hey Game Fans, as promised, we finished up the Charms Section for Rey’s Character sheet which is now complete.  You can find that version of the character sheet here.  One of the aspects of the character i didn’t get to write up last week is the various nicks, cuts, scars and other distinctive physical characteristics that Rey has.  I’ve been pondering how this works for a couple of weeks, so i have a firm idea of what Rey’s been through and the long, hard roads he’s been down.

Thursday, September 7, 2017

Test of Honour (Activation)

Hey Game Fans, we’re back with another article about our new favorite Skirmish game, Test of Honour.  Set in feudal Japan, Test is a fast paced game of historical violence.  It’s designed for a player to control between 5 and 25 models, with most games falling somewhere in between.  With fast task resolution and some interesting mechanics, we love the game (and now that we have our color scheme chosen, can start assembling our boxes).  Today we’re going to take a look at the Activation mechanism for the game.  Units activate in a dynamic fashion that keeps the game tense and the players guessing about how their tactics are going to unfold.  Let’s take a closer look at this, and show you one of the ways this game grabbed our attention during a demo.

Army Rebuilding Project Part 3 (WTF is a bits Box?)

Hey Game Fans, we’re back with another article taking a look at Warhammer 40,000’s 8th Edition, and how we’re going to bring our 7th edition (okay, mostly 6th Edition) army forward.  We’ve gone over the rundown of our Deathwing army including what units we have, and the likely purchases we need to make soon.  Check back on the other two articles in this series Here and Here for more details.  Then i did some cleaning last weekend and found my Terminator parts Bits Box and cried a little inside.

Plot Point 12 The Bad Guys (Part 2)

’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is a little different because we’re not going to be looking at a specific instance or idea of a plot trap, but a larger concept that is overarching throughout the fantasy RPG genre and beyond.  When you’re designing an encounter, an adventure, a story arc, or even a campaign, your villains are an essential part of what you’re designing, and you can put a lot of thought into all of the aspects of team “bad guy.” What we’re going to do is take a look at some types of bad guys and how they can scale up to deal with your player characters in interesting interactions throughout the encounter, adventure or potential campaign.  Let’s take a closer look.  

Wednesday, September 6, 2017

Adventurer's League Season 4 Breakdown

Hey Game Fans, today we’re going to do a quick breakdown of the Experience Points for Season 4 of Adventurer’s League.  There are two experience tracks in season 4 (One for brand new characters up to level 4, and one for more experienced characters that are level 5-10).  We’re going to list the adventures, and indicate where they belong on these tracks and maybe some good points to consider hopping from the lower level track to the upper level track.  This season can be played in direct order by following the adventure numbers, (depending on experience gains, you may have to exercise the catch up option to get from level 4 to level 5).  We’re going to take a deeper dive and see what information we can come up with to help you get your stuff together.  Read on, Game Fans.

Deities, Divinities and Truly Scary Things Pt. 26

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today i’m going to  take a look at one of the more serious goddesses for the setting, Asha, the Keeper of the Gates. Before i get started on her, let me give you a little background for the gods of this world.

Tuesday, September 5, 2017

The Wanderers of Lakeport

Hey Game Fans, we’re back with another look at our Lakeport setting.  Today we’re going to cover another major group of affiliated races that share a culture.  Our Feature for today are the Wanderers of Lakeport and the shared culture they have.  We’ll have companion pieces that look closely at the specific cultures of Gensai, Aasimar, Tieflings, and some of the other exotic humanoids.  We’ll also have articles on their matron goddess as we move towards a complete picture of these denizens of Lakeport.  

Friday, September 1, 2017

Test of Honour (First Looks)

Test of Honour is a fast paced skirmish game from Warlord Games.   Set in Medieval Japan, it features clashes and confrontations between warring clans of Samurai and their peasant retainers.  Honour is a driving force in this era, and the game is fast paced, dynamic, and filled with excitement and the dice themselves can swing a glorious last stand into a rout of the enemy forces, or turn a sure victory into an ignominious defeat. Let’s take a closer look at Test of Honour and see what convinced me to buy a starter set this weekend at Recruits
 

Thursday, August 31, 2017

Test of Honour (Unboxing Article)

Hey Game Fans, we’re back with an article on one of our new favorites, Test of Honour from Warlord Games.  It’s a skirmish game set in feudal Japan, and covers a variety of potential scenarios and army building choices.  Today we’re going to unbox the Test of Honour starter set (we picked our copy up at Recruits 26, this last weekend in Lee’s Summit) in pictures to try out a new format.  We’ve done unboxing videos in the past, but we’re going to try a photo gallery with words.  Let’s dig into Test of Honour and look at what’s in the box.

Overview



ToH-game-5_5f796c4f-059b-4ae0-b8f8-13317feb2bf2.jpg
 
The Test of Honour Starter Set come with the components to make 35 plastic miniatures ( 20 Ashigaru spearmen, 10 Ashigaru bowmen/musketmen, and 5 Samurai).  It also has 10 specialty dice, 10 special plastic multibases, 21 Red Faction Recruitment Cards, 21 Blue Faction Recruitment Cards, 6 Injury Cards, 10 Dishonour Cards, 23 Skill Cards, a host of Tokens, and 2 Dimensional Terrain pieces.  
Let’s break down each of those things and take a closer look at the components to see just exactly what we’re talking about.  

Warhammer 40,000 Army rebuild (8th Edition) Part 2

Hey Game Fans, We’re back with another take on our Warhammer 40,000 army project.  Last time we talked about the Deathwing Terminators of the Dark Angels Chapter and our current level of troops in that group.  Now there are a couple more loose threads we need to cover, and then we need to talk about what else we need to pick up to flesh the army out and make it better/more interesting to deal with.  (You can check back on that article here)  

Wednesday, August 30, 2017

Plot Point 11 The Bad Guys (Part 1)

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is a little different because we’re not going to be looking at a specific instance or idea of a plot trap, but a larger concept that is overarching throughout the fantasy RPG genre and beyond.  There’s a conceit that runs through most of the RPGs published that their are default “Bad Guy” races that want nothing more to pillage and destroy or subvert the world to their own ends.  It’s a very unsubtle way of looking at the world, and it’s overly simplistic. Let’s dive into a different way of looking at antagonists in fantasy role-playing (over several parts) and see if we can’t look at this in a more nuanced fashion.  

Recruits Photo Gallery

Hey Game Fans, we finally got our pictures from the Recruits Convention and we managed to put together a photo gallery for you to take a look at.  There's like 60 of these, so I hope it doesn't eat your phone's ability to see everything on mobile browsing. 
 
 
There are several games and companies represented here and we hope you find the event as interesting as we did and hope to see all of you at it again next time it comes around. 
 

Tuesday, August 29, 2017

Exalted Character Creaton Part 2

Hey Game Fans, today we’re going to take a stab at making a character for Exalted 3rd Edition.  This is after 3 solid reads of the relevant chapters and digging into the nuts and bolts of everything but charms (that’s a big chapter).  We’re going to do a bit more than we usually do because Exalted has such a mythic feel, you can tell stories that are larger than life, and that means we’re going to be doing things slightly out of order.  We promise to double check our math and hopefully get everything right, but we make goofs once in awhile too.  So let’s dig into this article and get things started.  If you’re curious what we’re talking about and don’t know what Exalted is, check out our First Looks article Here.  
 

Adventurer's League Season 4

Hey Game Fans we’re going to start our breakdown of Adventurer’s League Season 4 next week with the actual adventures and the experience point breakdowns for each, but today we’re going to talk about some of the story elements of the Season and a couple of ideas that we think are important to consider when gearing up for Season 4.  This will also probably be the last season we cover this way, because this is really the last season we were actively participating in Adventurer’s League.  We got out of it before the start of season 5, and we’ve decided not to cover that season as a result.  Let’s take a closer look at Season 4 of Adventurer’s League and have a bit of a discussion about Season 4 and some of the fun you can have with it.  

Monday, August 28, 2017

Recruits 26 First Impressions

Hey Game Fans, we’re back with a roving report about the experiences we had this weekend at The Recruits Convention in Lee’s Summit, Missouri.  Billed as a Wargames Convention for all genres and eras, Recruits is a Convention over 3 days, with a host of events, vendors, and manufacturers over the span of that time.  Entry Fee was very friendly, with a badge costing 5 dollars, (I believe they were free for students).  I took the Wook with me, and we spent the entire afternoon banging around the convention, looking for shiny things and awesomeness.  We were not disappointed, (and i got demoed into buying a game).  Now, we’ll be putting the pictures to go with this story up later in the week, but we would love to thank the OSG (Organization of Strategic Gamers) for putting on such a fun show.  

Friday, August 25, 2017

Exalted Character Creation Plan Part 1

Hey Game Fans, today we’re going to take a stab at making a character for Exalted 3rd Edition.  This is after 3 solid reads of the relevant chapters and digging into the nuts and bolts of everything but charms (that’s a big chapter).  We’re going to do a bit more than we usually do because Exalted has such a mythic feel, you can tell stories that are larger than life, and that means we’re going to be doing things slightly out of order.  We promise to double check our math and hopefully get everything right, but we make goofs once in awhile too.  So let’s dig into this article and get things started.  If you’re curious what we’re talking about and don’t know what Exalted is, check out our First Looks article Here.  

First Looks (1879)

So we're back from an unintended vacation caused by a flu bug.  Hopefully we get everything back on track and on time and we're going to pick up some of the slack we missed while we were down.  Today we're going to take a first look at 1879 from FASA Games.  It's a wild action adventure setting based in an alternate history and forces the characters to deal with colonialism, indigenous natives, areas of vast resources, and a host of other wild and crazy encounters along the way.  We haven't gotten a chance to take a hard look at the mechanics of the system, so today we're going to talk about the setting and some of the conflicts that drive 1879.

Tuesday, August 22, 2017

Plot Point 10 The Connections

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Connections phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.  Further, we’re going to spend the next few weeks examining other supporting elements that characters rely on in a typical role-playing game.  As always, we hope these help you out with setting up your own adventures, campaigns and stories.

Gaming News and other assorted Mischief

So Game Fans, it’s been a busy weekend after Gencon (and though we didn’t make the show we’ll cover some interesting things that we heard about from the show) and Twitch has some interesting news for the rest of us as well.  First up, Gencon news

Thursday, August 3, 2017

Warhammer 40,000 (8th Edition) Army Rebuild

Hey Game Fans, we’re back with some more work on our Warhammer 40,000 army and working out a list and some other nonsense.  The first part of the process for me personally is to put together a list of the units i have and what they are armed with.  So i spent a chunk of time on Sunday making a list, checking it twice, and seeing what models i had from my 7th edition version of my Deathwing list.  Bear in mind, this list has precisely 0 dreadnoughts in it, and i have also left out the Land Raiders that would be traditionally carrying my guys into battle as well.  So let’s dig into the Models i have, and see what sort of trouble shakes out.

Wednesday, August 2, 2017

Star Wars (Taking Wounds and Stress)

Hey Game Fans, we’re back with another look at the Edge of the Empire Star Wars Roleplaying Game from Fantasy Flight Games.  So far we’ve covered a lot of the rules for how equipment works, how to build a character, and a host of other topics.  Today we’re going to take a look at how characters take and absorb damage, and what happens when you take too much.  Let’s dig into strain and wounds, and see how they affect your character.

Tuesday, August 1, 2017

Backgrounds Part VII (Sailor, Soldier, and Urchin)

Hey Game Fans, we’re back with the final part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Sailor. Soldier, and the Urchin. Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Sailor, then the Soldier,, and then we’ll conclude with the Urchin. 

Monday, July 31, 2017

Plot Traps Volume 9

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Patron phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.  Further, we’re going to spend the next few weeks examining other supporting elements that characters rely on in a typical role-playing game.  As always, we hope these help you out with setting up your own adventures, campaigns and stories.

Thursday, July 27, 2017

A Brief Look at Tales from the Loop

Hey Game Fans, we’re working on new focuses and ideas for our article series, and were going to broaden our horizons and show off some other role-playing games.  I picked up a bunch of these last weekend, and we’re going to get started with Tales from the Loop.  With a tagline of “Roleplaying in the 80’s that never was,” this game combines a very odd juxtaposition of the fantastic and the mundane and turns both ideas on their heads.  Characters in this game are children living in the 80s under the shadow of The Loop, a project designed to explore strange energies and they experience fantastical things that no one else understands.  The story explores the very real struggles that children deal with and the adventures they go through while experiencing their mundane lives.  Other folks have compared it to ET, The Goonies, Stranger Things, and other stories like this.  I would also compare it to the struggles the children have with Pennywise the clown in the first half of IT, from Stephen King, or the kids from the film Super 8.  It’s a very novel concept for a storytelling device and the game looks absurdly fun.   

Wednesday, July 26, 2017

Warhammer 40,000 (8th Edition)

So, we’ve been kicking the idea of covering a little bit of Warhammer 40,000’s new edition since we heard about it the first time.  There are tons of people covering a lot of aspects of the game, filming battle reports and taking time to show off the game.  We honestly thought what could we add to that discussion?  We haven’t even gotten a game in of the new edition!  Then we started telling stories of past games and other terrible days that happened in Warhammer, and we decided to take a look at what this new edition of Warhammer looks like to us, and what it adds to our experiences.  We might get around to battle reports and list building ideas at some point (and probably pictures of our armies once they’re completely painted), but today we’re going to give an of what we’ve seen and what we like so far.  

Tuesday, July 25, 2017

Backgrounds Part VI (Outlander and Sage)

Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Outlander and the Sage Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Outlander, and then we’ll conclude with the Sage.  

Death From Above (Looking into the bright Future)

So we’re coming close to the conclusion of Death From Above’s second season.  The civil war on Zathras is lurching towards its violent conclusion. Will the Imperial family pull together to protect their planet, or does it all come tumbling down in a wave of violence?  The Season Finale is August 11th, so if you’ve fallen behind, don’t worry, check the youtube archives and catch up.  We do know a few things about the insanity that is going into Season 3 (Yes, there is a season 3).  

Monday, July 24, 2017

Plot Traps Volume 8

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Home Base phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.  Further, we’re going to spend the next few weeks examining other supporting elements that characters rely on in a typical role-playing game.  As always, we hope these help you out with setting up your own adventures, campaigns and stories.

Changes and Renewal

First off, Don't panic, I'm not shutting down the blog or doing anything rash, but I do think it's time to make a few changes about the content I create.  I have been focused with almost laser like precision on Dungeons and Dragons, Battletech and Star Wars since January.  To be perfectly honest, I'm feeling a little bit of the grass is greener on the other side issue.  There are so many cool games and neat ideas to explore, I feel a little blegh towards my content focuses.  I know, it's a bad time for this, since Catalyst just released their 2nd Succession War book for Battletech, and Dungeons and Dragons is about to pop off with their amazingly cool Stream of Annihilation product line.

However, there are a lot of cool products and some truly neat games that are sneaking around the gaming landscape that I really want to take a look at.  So, we're going to be changing up what we cover and the articles we write.  Our continued insanity to produce 5 articles a week continues, and what we're looking at doing looks something like this. 

Monday:  Advice and Editorials (we are having a lot of fun writing RPG advice articles and hopefully helping you guys get into the game.  For now, we're going to continue with the Plot Traps (System agnostic, and you can use these for any game you like), but expect a few random zingers thrown in for maximum effect)

Tuesday:  Dungeons and Dragons (something related to the game, for now it will be a continuation of our feature of the Backgrounds, after we finish the Player's Handbook backgrounds, we're going to likely start Season 4 of Adventurer's League)

Wednesday:  RPG Roundup  (We're going to be taking a look at a LOT of role-playing games from a lot of publishers, but we're probably going to start with FATE, Fantasy AGE, Tales from the Loop, and Mutants and Masterminds).  We'll do some brief looks and see if we can't shine some lights on some neat games in the market.)

Thursday: Miniature Mayhem (We've spent the last fifteen or so years playing a couple of different Miniatures Games, and oh the stories.  We're going to show off a couple of different miniatures games, (Including Alpha Strike) but we've caught 8th edition Warhammer 40,000 fever, and we definitely need more cowbell.)

Friday:  Something, Something, Something (Mystery Box Friday lives, and anything we can't find a spot for will probably drop on Fridays.)

We're going to try and keep up our release schedule, and we are going to continue our Lakeport project for the Campaign setting we've been writing.  Keep an eye out for shiny new exciting things.  We're not abandoning any of our games, but we're broadening our horizons a little to show off more of the game community.  Keep your eyes peeled for updates and mischief.  Game On, Game Fans. 

Wednesday, July 19, 2017

D & D Beyond (My Thoughts)

So Game Fans, we’re staring down the barrel of the release of the digital tools package for dungeons and dragons 5th edition.  D & D Beyond is set for an August release and now we know what the shape of things look like, and what you can do with the tools.  We’re going to do a much more extensive write up of the tools a little closer to release, but we should talk about the price structure and the features that are included at launch, and a look at what may happen.  Let’s dig a little deeper and see what treasure we can find in the system.  

Monday, July 17, 2017

Backgrounds Part V (Hermit and Noble)

Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Folk Hero and the Guild Artisan Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Hermit, and then we’ll conclude with the Noble.  

A Brief Look at Exalted

Hey Game Fans, we’re working on several things for the Mystery Box Friday series, but today we’re going to give you a very quick overview of Exalted, a Roleplaying game from Onyx Path Publishing.  Currently in its third edition (funded by a wildly successful kickstarter), Exalted is an age of Myth and Legend, where powerful heroes and demigods can reshape the world with enough belief and through the force of their own wills.  Characters can come from a variety of backgrounds and sources of power, but this is definitely a mythic age of high adventure and epic fantasy.  

Plot Traps Volume 7

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Vendetta phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.

Friday, July 14, 2017

Actions for Edge of the Empire

Hey Game Fans, we’re going to be taking a closer look at Actions for Edge of the Empire.  These are complex things that require the character’s focus and attention.  There are a few of these and we’re going to try and break them down.  Remember that there is generally a limit of a character accomplishing one action on its turn. Also, keep in mind that a character can perform a reasonable number of incidental actions, typically one maneuver and one action in any given turn.Let’s take a deeper dive into Actions and how they work for Edge. If you’re curious about the first part of this discussion, check out our write-up of structured gameplay here.  

Deities, Divinities and Truly Scary Things Pt. 25

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today i’m going to  take a look at one of the oddest gods for the setting, Hartu, the Wyld Heart. Before i get started on her, let me give you a little background for the gods of this world.

Mystery Box Friday (Bulette Storm)

Hey Game Fans, It’s friday so it’s time for us to dig into our Mystery Box and revisit one of our favorite wesbites.  Today we’re going to take a look at Bulette Storm, from Loot The Room.  Written by the prolific Chris Bissette, Bulette Storm is a standalone adventure for 4th level characters.
It makes for an excellent one shot adventure or as a pressure valve for a longer running campaign.  If you are looking at the credits, yes we contributed to the pun bank that Chris used to title certain sections of the adventure.  This adventure was written by Chris as a special thank you to the gaming community that comprises his patrons on Patreon, and this adventure is a lot of fun packed into a tight space.  Oh, and it has Land Sharks. 

Mystery Box Friday (The Minotaur's Bargain)

Hey Game Fans, It’s friday so it’s time for us to dig into our Mystery Box and revisit one of our favorite publishers.  Today we’re going to take a look at Minotaur’s Bargain, from P.B. Publishing.  Written by the wonderfully talented Phil Beckwith and JVC Parry, Minotaur’s Bargain is a standalone adventure for 5th level characters It’s an easy to incorporate adventure in your campaign or a fun one shot if your players are looking for a change of pace.  Let’s dig into the details, and we’ll give you our review, and our ratings (hopefully we can tell you where to find it while we’re at it).  

Mystery Box Friday (Incantris)

Hey Game Fans we’re back with another Mystery Box Friday review.  Today we’ve got something a little different, we have a copy of Incantris from Rainn Studios.  The folks at Rainn Studios were nice enough to send us a copy of the game and we’re going to do an article on the game, an unboxing video , and we might try to do a playthrough of at least one of the games versions.  Today we’re going to talk about Setting up your game and getting ready to play.  Let’s dig in and see what sort of neat things we can find.  

Wednesday, July 12, 2017

Out of the Abyss Book Review

Out of the Abyss

Hey Game Fans, we’re back with a book review of one of the Hardcover adventures for Dungeons and Dragons 5th Edition.  As part of our coverage of the 3rd season of Adventurer’s League, we’re going to cover Out of the Abyss and go over some of the more interesting plot elements of this book.  Buckle up, it’s going to be a bumpy ride.  
 

Monday, July 10, 2017

Plot Traps Volume 6

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Birthright phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.

Backgrounds Part IV (Folk Hero and Guild Artisan)

Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Folk Hero and the Guild Artisan Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Folk Hero, and then we’ll conclude with the Guild Artisan.  

The Wild Things of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at some of the more monstrous elements that traveled with the Orcs and Goblins.  For more info on the Orcs and Goblins, check out our article here.  Let’s dig a little deeper into the Wild things.  Great creatures of monstrous proportions travelled with Orcs and Goblins on the Great Migration.  Cyclopses, Minotaurs, Trolls, Ettins and even more exotic creatures made that journey.  Today we’re going to discuss some of those creatures and some of the more exotic creatures that came after.  

Thursday, July 6, 2017

Deities, Divinities and Truly Scary Things Pt. 24

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today i’m going to  take a look at one of the fiercest gods for the setting, Hanshu, the Lady of Goblins. Before i get started on him, let me give you a little background for the gods of this world.

Wednesday, July 5, 2017

Maneuvers for Edge of the Empire

Hey Game Fans, we’re going to be taking a closer look at Maneuvers for Edge of the Empire.  These are movements, little steps, and other actions that generally don’t require a skill check to accomplish.  There are a ton of these and we’re going to try and break them down.  Remember that there is generally a limit of a character accomplishing one maneuver on its turn. There are a few exceptions to this rule and we’ll cover those in just a second.  Remember, a character can perform a reasonable number of incidental actions, typically one maneuver and one action in any given turn.  Situationally this can change, and certain character options can let you take an additional maneuver.  Let’s take a deeper dive into Maneuvers and how they work for Edge. If you’re curious about the first part of this discussion, check out our writeup of structured gameplay here.  

Monday, July 3, 2017

Backgrounds Part III (Criminal and Entertainer)

Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Criminal and the Entertainer Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Criminal, and then we’ll conclude with the Entertainer.  

Plot Traps Volume 5

’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Destiny phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.

Goblins of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at the Goblins and the four variants, and we’re going to dig into the Hobgoblins as well.  These two groups have strong cultural ties with each other, and we’ll cover the statistical differences after we go over some of their cultural specifics. For a general history of these groups as well as goblins and some other groups, check out our article here.  Let’s dig a little deeper into the culture of the Goblins
 

Friday, June 30, 2017

Mystery Box Friday (Fantastic Reality)

Hey Game Fans, It’s friday so it’s time for us to dig into our Mystery Box and see what goodies fall out this time.  Today we’re going to take a look at the Asatania Campaign Setting from Fantastic Reality.  Make sure you check out their website at https://www.fantastic-reality.com/ for more details and to take a closer look at what they are brewing.  Today we’re going to look at two specific pieces of the Asatania Campaign Setting, the Player’s Guide to the Crashing Chaos Campaign and the Crashing Chaos Campaign Guide v.101.  There are a lot of additional materials, resources and adventures that are built to work with this setting, so we’re going to start here and may eventually sweep up some of the additional materials.  
 

Thursday, June 29, 2017

Structured Gameplay for Edge of the Empire

Hey Game Fans, we’re going to continue our breakdown of Edge of the Empire from Fantasy Flight Games.  Today we’re going to examine how structured gameplay works and break down the basics of what you can do in this time structure, We might dig into Narrative time as well, but that may be an article for another day.  For now, we’re going to dig into Structured Gameplay, so strap in, we’re going to try and not to burn out the hyperdrive motivators.  

Wednesday, June 28, 2017

Backgrounds Part II (Acolyte and Charlatan)

Hey Game Fans, we’re back with the second part of our series on Backgrounds for Dungeons and Dragons 5th edition.  Today we’re going to take a hard look at the Acolyte and the Charlatan Backgrounds and how they affect your character’s background and possible development as you level up.  First up, we have the Acolyte, and then we’ll conclude with the Charlatan.  

Monday, June 26, 2017

Deities, Divinities and Truly Scary Things Pt. 23

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today i’m going to  take a look at one of the fiercest gods for the setting, Face Biter, the Lord of Orcs. Before i get started on him, let me give you a little background for the gods of this world.

Plot Traps Volume 4

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature The Hero’s Journey phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.
 

Friday, June 23, 2017

Mystery Box Friday (Greyed Out Productions)

Hey Game Fans, we’re back with another Mystery Box Friday Review for you.  Today we’re going to take a look at something that is near and dear to our hearts, dice bags.  Ever since we were wee little gamers using swiped Crown Royal bags all the way up to the modern leather bags and plastic cases we use today, we LOVE things to store dice in (it’s a neck and neck race to determine which we like more).  Today we’re going to show off a store we’re very interested in and some of the just astonishingly cool bags that they have.  Without any further ado, let’s take a hard look at Greyed Out Productions.  
 

Thursday, June 22, 2017

Orcs for Lakeport (Race Write-Up)

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at the Orcs and the four variants, and we’re going to dig into the Half-Orcs as well.  These two groups have strong cultural ties with each other, and we’ll cover the statistical differences after we go over some of their cultural specifics. For a general history of these groups as well as goblins and some other groups, check out our article here.  Let’s dig a little deeper into the culture of the Orcs
 

Wednesday, June 21, 2017

Equipment for Edge of the Empire part V

Hey Game Fans, we’re back with the conclusion (hopefully) on our series about attachments and mods for Edge of the Empire from Fantasy Flight Games.  If you want some explanation of key terms and concepts, check out the first part of this article, which you can find here.  Let’s keep on and get through the rest of the weapon attachments and hopefully finish up the armor attachments.  Now these are all found in the Edge of the Empire corebook and you can find the start of this section on page 187.  Let’s dig in and see what sort of mischief we can get into.
 

Backgrounds for Dungeons and Dragons

Hey Game Fans, today we’re going to start/continue our discussion about the Backgrounds for character building in Dungeons and Dragons, 5th edition.  Basically, these are designed to cover the period of time between your character’s birth and when they started their career as an adventurer.  There are a lot of interesting options, but there’s also the option to build your own background out of combining the traits from other backgrounds together in an interesting casserole of deliciousness.
 

Monday, June 19, 2017

Orcs and Goblins for Lakeport


Hey Game Fans, we’re back with another look at our Lakeport setting.  Today we’re going to cover another major group of affiliated races that share a culture.  Our Feature for today are the Orcs and Goblins of Lakeport and the shared culture they have.  We’ll have companion pieces that look closely at the specific cultures of Orcs, Goblins, and the rest.  We’ll also have articles on their various gods as we move towards a complete picture of these denizens of Lakeport.  

 

If you’re coming to Lakeport from a more traditional fantasy world where Orcs and goblins are default bad guys, then you are going to want to read this.  Neither one of those nor are any of the other races we discuss in this section default bad guys.  Each culture has it’s high and low points, and each culture has things to contribute to society as a whole.  Turn off your expectations and see what each one of those groups adds to the setting.

Plot Traps Volume 3

I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming.  I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect.  Today’s volume is going to feature the Sacred Maguffin of Power phenomenon.  There are a variety of ways this idea can be used to great effect in a fantasy rpg.  Let’s take a look at how that can work.