Tuesday, October 31, 2017

Adventurer's League Season 4 (Part 6)

DDAL 4-11 The Donjon

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-11, The Donjon.  After returning to Orasnou, the characters encounter a surprise.  A group of Orcs have arrived at the small town and have demanded the town assist them with a crisis.  The current leader of the town has offered the assistance of the next party of adventurers (The PCs) to help them solve this issue.    


DDAL 4-11 is designed for 5th thru 10th level characters, with an average party size of 5 suggested.  For Adventurer’s League play, the level range is a hard range, and characters below 5th level or above 10th level are not playable in this adventure.  This adventure is built in 3 parts.  It should take about 4 hours start to finish.  Remember to bring your D & D Survival Kit with you when you show up to game. (This adventure is optimized for 6th level characters, so plan accordingly)

Part 1: Welcome to Orasnou

The adventure starts with the characters return to Orasnou (if the characters have completed 4-10, they have just arrived back from that adventure and there are some loose ends from that adventure to tie up).  The situation isn’t good, and the surviving tax collector has a problem that only the characters can realistically solve.  There is some exposition about what’s happened while they were gone, and a decision for the characters to make about how they are going to solve the larger problem facing down the town.  

Part 2:  Into Glumpen Swamp

The characters enter the swamp where the person went missing by one of two primary means.  The choice is determined by the characters in part 1, but the journey isn’t a straight line, they’ll have to navigate between several different areas to get where they are going.  There are a lot of potential crises that can come up as they go from there to here and vice versa, so if you’re playing this adventure, keep your eyes open and pay attention to your surroundings.  

Part 3: The Tower of the Chained Man

The characters find the source of the problem, a tower wrapped in iron chains.  Inside are a host of monstrous foes, magical effects and a host of tricky things.  This is an adventure area where planning and care can get the characters through a lot of ugly encounters.  Remember, you are on a rescue mission, and that can help shape your plan of action for tackling these encounters.  Once that mission is complete and the characters make their way back towards Orasnou, the adventure is complete.

Aftermath:

So as a character in the adventurer’s league, you have three primary rewards you’re aiming for, and the occasional extra bit of stuff.  Let’s go over your Downtime Days, your Experience Points, Your Gold Pieces, and your renown.    If you’re not playing in an Adventurer’s League group, you don’t need to track these on your log sheet, but keep an eye on your numbers.


·         Experience Points:  Completing this adventure will net your character between 3,000 and 5,000 experience points.  If you are completing this adventure after 4-10, you should have between 17,882 and 24,050 experience points.  You can be reasonably close to 7th level if you haven’t gotten there yet.    
·         Gold Pieces:  This one’s a little trickier, because GP is calculated based off of the number of players at a table.  There’s enough treasure available that you should certainly be able to pick up some extra supplies or replace ones that you expended during the adventure.  Keep an eye out for any handy magical items that may show up.
·         Downtime Days:  This one’s easy.  Everyone gets 10 downtime days for playing through this adventure.  You should end up with 110 downtime days if you played DDAL 4-10 before this adventure.
    Story Award:  Everyone who completes this adventure gains the Demiplane of Dread story award if they don’t already have it.  


So now that you’ve completed The Donjon, check your character, level up if you need to, pick up additional gear and get ready for the next adventure.


DDAL 4-12 The Raven

Season 4 of the Adventurer’s League continues the Curse of Strahd story arc and advances the story with The Raven.  The Bloodhand Orcs may have something/someone of value.  If the characters can convince the Orcs to part with this, they can learn a great deal more about their enemy, and possibly find a way to defeat it.  Now, what could a party of Orcs want?


DDAL 4-12 is designed for 5th thru 10th level characters, with an average party size of 5 suggested.  For Adventurer’s League play, the level range is a hard range, and characters below 5th level or above 10th level are not playable in this adventure. This adventure is designed to be run in 3 parts.  It should take about 2 hours start to finish.  Remember to bring your D & D Survival Kit with you when you show up to game.  This adventure is optimized for 6th level characters

Part 1:  The Bargain

The characters meet with the leader of the Orc tribe (whom they potentially rescued in 4--11).  Larga proposes an exchange, offering up a prisoner they’ve brought with them in exchange for hunting and killing a renegade shaman and followers.  The characters have a bit of a clock to complete this task and should be ready to move quickly in pursuit of the renegades.  

Part 2: The Road

The Orcs had a pretty good idea where the renegades went, and they can give the characters at least a rough direction and distance.  The road offered is a tricky one and there are a lot of potential problems and situations that crop up along the way.  This part of the adventure is trickier because the characters have to manage the ticking clock and the other issues that crop up.

Part 3: The Sacrifice

The characters have finally arrived at the ritual place and have to race to the summit in order to stop the renegade shaman from completing his ritual and causing something to happen.  This fight is going to be a surprising one, and the Orcs are particularly keen on a fight.  Once the characters have stopped the ritual, they can try to rescue the captives, one of whom is going to be much easier to release than the other.  The characters have ways of convincing the Orcs to release the other captive, if they play their cards right.

Aftermath:

So as a character in the adventurer’s league, you have three primary rewards you’re aiming for, and the occasional extra bit of stuff.  Let’s go over your Downtime Days, your Experience Points, Your Gold Pieces, and your renown.    If you’re not playing in an Adventurer’s League group, you don’t need to track these on your log sheet, but keep an eye on your numbers.


·         Experience Points:  Completing this adventure will net your character between 1,875 and 2,500 experience points.  If you’re playing this after DDAL 4-11, you’ll have between 19,757 and 27,000 experience points.  You’re at least halfway to 7th level if you haven’t gotten there already.
·         Gold Pieces:  This one’s a little trickier, because GP is calculated based off of the number of players at a table.  There’s enough treasure available that you should certainly be able to pick up some extra supplies or replace ones that you expended during the adventure.  Keep an eye out for any handy magical items that may show up.
·         Downtime Days:  This one’s easy.  Everyone gets 5 downtime days for playing through this adventure.  You should end up with 115 downtime days if you played DDAL 4-11 before this adventure.  There are a couple of special uses for Downtime Days at the conclusion of this adventure, so ask your DM about those, (or remind your players if you’re the DM).  
    Story Award:  Everyone who completes this adventure gains the Demiplane of Dread story award if they don’t already have it.  


So now that you’ve completed The Raven, check your character, level up if you need to, pick up additional gear and get ready for the next adventure.


And those are the next two adventures in Season 4.  We’ll be back next week to take a gander at the final adventures for this season.  For those playing along at home, that’s The Horseman (DDAL 4-13) and The Dark Lord (DDAL 4-14).  Game on, Game Fans.














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