Tuesday, September 26, 2017

Aasimar and Tieflings of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at the divinely graced Aasimar and the fiendishly souled Tieflings.  Both races have ties to other planes of reality, and are the result of unions between powerful energies from those planes and living creatures from the material plane.  There are basically two kinds of each.  Some of the Aasimar and Tieflings favor the extra planar origins (often referred to as Domitors), others favor their mortal heritage (Falraks being as an easy shorthand for these people).  Let’s dig into these differences and explore these otherworldly beings.

Aasimar

The Aasimar of Lakeport fall into either the Domitor or Falrak categories.  The Falraks take after their mortal ancestry and have an occasional trait or oddity that marks them as different from the rest of their family.  Domitors are much closer to the source of extra-planar power that helped create them, and they are nothing like their mortal families in appearance.  In either case, the Aasimar are looked at in one of two ways, either as bringers of divine providence, or as a burden of divine meddling.  

Appearance

Falrak Aasimar will typically look like a member of another race with an odd characteristic.  Oddly colored eyes, a ring of silver in their hair and melodic voices are often giveaways that a particular hobgoblin or Dwarf may not be what they seem.  Domitors are another matter entirely.  Tall, broad shouldered humanoids with dark skin and solid colored eyes, Domitors are unmistakable for any other creature.  

Personality

The two versions of Aasimar are shaped by the culture they grow up in.  Cultures that revere the divine providence of an Aasimar tend to create haughty, aloof Aasimar that expect the world to be given to them.  These Aasimar are raised to believe that they are among the finest creatures in all of creation and they have no equal, at least until they run into their first encounter with people outside their home region.  These Aasimar are also expected to handle any threats or crises to their communities.  
Aasimar that are burdens to their communities are raised in a very different environment.  They are never allowed to forget the divine energy that spawned them, and are never allowed to forget they burden they are to the communities that raise them.  Any runs of ill weather, disease, or any other calamity are blamed on the Aasimar, and these children often runaway at an early age, opting for the open road and the possibilities that brings.  

Society

Aasimar aren’t numerous enough to form societies of their own.  They fit into other societies based mostly on how they were raised.  Burdened Aasimar are slow to trust outsiders and keep to themselves in most societies.  They aren’t looking for trouble and don’t ever want to draw attention to themselves.  Providenced Aasimar draw attention to themselves all the time and try to stay near the top of the social order of whatever society they are apart of.  This applies across both Falraks and Domitors, but the Burdened Domitors take great pains to hide themselves.  

Call from upon High

All Aasimars have an unconscious desire to find their way to the upper planes.  Something about their ancestors or the energy that helped create them calls to them and draws them to find their way towards the high heavens.  The few Aasimar who’ve made this journey and come back don’t speak of their experiences in the upper planes and when asked about merely smile sadly and change the topic.  

Adventurers

Aasimar adventurers of both types are drawn to the adventuring life.  The Providenced are expected to defend their home communities from threats and dangers and are trained from an early age on how to do so.  Even the Burdened are expected to know how to defend themselves and they take to the open road early, picking up new tricks along the way.  They are both slow to make friends, but once they make them, they work as hard as they can to keep them.  The Providenced are usually surprised to find people of equal quality, and the Burdened are equally surprised to find people who accept them.  

Rules addendums

Aasimar from this setting have the following changes
(Unless otherwise specified, they have the characteristics provided in Volo’s Guide.  Scourge and Protector Aasimar are both Domitors. Fallen Aasimar are not available in this setting.


Falrak Aasimar are created as members of their mortal ancestry (pick any of the other races available) and roll on the table provided at the end of this document for an unusual physical characteristic.  

Alignment:

Aasimar are typically good in alignment.

Religion

Aasimar typically worship a polytheistic conglomeration of angelic beings and other holy sources of power known as the Angelic Synod.  The ones that choose to worship one deity often worship the Slumbering King and embrace his silence as a comforting presence in their lives.  Most are not deeply religious, but the ones that embrace Angelic Synod can take their religion very seriously.  


Tieflings

The extraplanar sources of power that made the Tieflings are from a much darker source.  From the Darkest pits of Sheogrol, Fiends of terrible power exerted their influence across the material plane.  Mortals infused with this power draw power from their connection to the depths of hell.  Like their holy counterparts the Aasimar, the Tieflings come as both Domitors and Falraks, with Domitors being the ones that people typically identify as Tieflings.  The Falraks are much harder to pick out of crowds.  

Appearance

Domitor Tieflings are typically red or dark blue skinned humanoids with cloven feet and a tail.  Most have extraordinarily sharp fingernails and a long tail.  The face is an exaggerated human one with overly large eyes, small ears and a thin mouth.  Hair is typically white or black, tucked in around a crown of horns that wraps around the Tiefling’s head.  These range from the rack of a sinister deer to the curved horns of a bull, or anything in between.  Domitor Tieflings are astonishingly vain about their horns and will go to great lengths to decorate them with exotic fabrics, gems and precious metals.
Falrak Tieflings typically blend in with their mortal ancestry, though they often possess odd birthmarks or other tell tale giveaways.  Tiny horns that don’t stick out through the hair are common, as are three toed feet and tiny vestigial tails.  The most unlikely birthmark are odd splotches of red or dark blue skin.

Personality

Tieflings typically enjoy their existence and are typically happy, joyful people.  Their ancestry isn’t a burden to them unless they choose for it to be, and the few that do typically find something to enjoy while serving the Fiends of Sheogrol.  They are typically energetic individuals who don’t keep their attention focused on any one thing for a lengthy period of time.  

Society

Tieflings don’t have a society of their own, but they love working their way into the societies of other cultures.  They are naturally sociable creatures who love to communicate and interact with other creatures and often find themselves working in fields related to commerce and hospitality.  Keeping them focused on the task at hand is usually the only sticking point for these individuals, but properly motivated, Tieflings are society driven individuals who work to make things better for everyone.   

The Society of Thorns

The Society of Thorns is an elusive social club that’s exclusive to Tieflings.  With no established gathering places or contacts, the Society is mostly a rumor to the world of Lakeport, but the stories told about it are legendary.  Rumored to be directed by the most powerful Tieflings in the world, it’s the one thing holding the fiends of Hell in check, working to enslave the world under the Fiends, and working towards darker perversions and seductions of the world.  How it can do all of these contradictory things at the same time is a wonder, but there are stories that the Society is real, if you can find it.    

Adventurers

Tiefling adventurers are less common than their Aasimar counterparts.  They like their creature comforts a lot and are loath to leave their cities and towns for a trek through the wilderness.  The ones most likely to do so have a specific ulterior motive in mind.  It takes a lot to move a Tiefling out of their safety zone, but the ones that are out and about in the world take to adventuring with the same zeal they take to any new challenge or opportunity.  Don’t leave them on watch though, they to get bored very easily.  

Rules addendums

Domitor Tieflings have the same abilities in Lakeport as listed in the Player’s Handbook for Tieflings.


Falrak Tieflings are created as members of their mortal ancestry (pick any of the other races available) and roll on the table provided at the end of this document for an unusual physical characteristic.  


Religion

Tieflings are not a deeply religious group of individuals.  Falraks tend to worship the same deities their parent cultures worship and Domitors are unlikely to worship any one god or goddess in particular for any length of time.  The ones that do settle on a specific god or goddess have a reason that’s important to them, and usually involves a very personal story from the Tiefling’s past.  


(Add Tables here for Interesting characteristics for Falraks)



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