Tuesday, September 19, 2017

Plot Traps: Bad Guys Part 3 (Specialists)


Hey Game Fans, we’re going to keep on keeping on with our discussion of Antagonists and how to get the most use of them in your adventure writing.  Every Antagonist has a specific role to play in the narrative you’re putting together. Understanding the strengths and weaknesses of them gives you a leg up in finding the spot to put them and how to utilize them to maximum effect.  Last week we talked about the minions that make up the rank and file of the bad guys, today we’re going to take a look at the Specialists that are basically a tier up from the minions.  Remember the Pyramid example we talked about last week.  These antagonists are the next level up, and perform a specific task in the Antagonist hierarchy.  Let’s dig into that idea and see what we can come up with.
 

Thursday, September 14, 2017

Test of Honour (Recruitment Cards)

Hey Game Fans, we’re back with another article on our new favorite skirmish game, Test of Honour.  Last week we put together an article about how units activate, and we realized we sort of put the horse before the cart.  Today we’re going to talk about the Recruitment cards you use to build your force, and very briefly cover the attributes on the cards.  We’re only going to talk about the ones that come in the Starter Set, so you can familiarize yourself with these units before you start building your models.  

Wednesday, September 13, 2017

The Unmitigated Joys of Not Knowing Where You Are Going (RPG Editiorial)

Hey Game Fans, we’re back with a bit of an editorial on a gaming topic that we find personally enjoyable.  From the earliest days of playing the game (back in the 80s for us, some of you may go back a little further, some of you got a bit of a later start), one of the things that i really enjoyed was gathering my supplies and traipsing off into the wilderness.  We may have had a destination in mind, like an adventure site, or not.  Really at the time i didn’t matter to me.  One of the most interesting ideas i found as a kid playing games like this was the ability to pick a direction and go, and not necessarily having the foggiest idea of what was along the way, and where we’d end up.  The journey was the aspect that i found fascinating.  

Tuesday, September 12, 2017

DDAL 4-1 Suits of the Mists



All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) kicks off with DDAL 4-1, Aptly titled Suits of the Mists.  Like the 1st module for prior seasons, this adventure is actually composed of five mini adventures.  Each one is designed to be played through in about an hour and a half, and gives brand new players their first interactions with Dungeons and Dragons in bite sized, discrete pieces.  Set in the darkened land of Barovia, the characters are slowly introduced to the horrors of the Demiplane of Dread and get a look at what’s waiting for them in the rest of the season.  “Welcome to Barovia”

Monday, September 11, 2017

D & D 5th Edition Character Creation Example (All hail Grand Bahama)

Hey Game Fans, I realize we talk an awful lot about how to build characters across a lot of games, but we’ve never actually shown you a character creation example for Dungeons and Dragons, 5th Edition.  Well, fear not friends, with the thunderbolt inspiration of naming things awesomely, I had the inspiration for what I think is a great character to bring on an adventure.  Now there are two ways this character could have gone, so we’re going to build it both ways.  One of them I’ll be rolling attributes, the other I’ll put together with a point buy (meaning you could technically borrow my character and take them to adventurer’s league at your local gaming establishment).  Alright friends, let’s build some characters.

Friday, September 8, 2017

Bits Box Picture Gallery

This was originally supposed to go up with my bits box article, but the scheduling wires got crossed and that article dropped earlier than it was supposed to.  I have put together a few pictures of the Bits Box I use for parts (this one is specifically for Terminator parts).  These are easy to find Plano tackle boxes.  The internal compartments have inserts that allow you to customize the internal layout for whatever parts you want to store.  I use the same box for my X-wing ships, and my D & D dice plus minis.  Let's get a look at those pictures, shall we?

Mystery Box Friday (Ice Kingdoms Adventures)

Hey Game Fans, It’s friday so it’s time for us to dig into our Mystery Box and revisit one of our favorite publishers.  Mad Martian Games has created one of our favorite campaign Settings in the Ice Kingdoms.  A complex setting in a frozen land, Ice Kingdoms is Sword and Sorcery style adventures at their best.  If you’d like to take a look at our review of that setting, you can find it here.  Today we’re going to take a look at 3 of the adventures for that setting.  This is as Old School as it gets.