Thursday, April 19, 2018

Battletech (PC Game)

So Friends, in less than a week we'll all have access to the Battletech PC game from the wonderworkers at Harebrained Schemes and i'll be talking about this as we get further in, and maybe play some for the youtubes, but this is one of the most important things i've ever seen.  (Battletech Intro)  Did you go see?  Good.  That's the most wonderful short introduction to the generational history of Battletech i have ever seen.  I am a bit of a nerd when it comes to Battletech and this gives me the best way ever of explaining the narrative story of Battletech to a new fan.  It's simple, it's two minutes long, the music is awesome and the images are perfect.  Thank you Harebrained Schemes. 

Monday, April 16, 2018

Intelligence and Behavior (Monsters)

Hey game fans, we’re going to briefly discuss something that cropped up on the twitters today (again, i blame We’ve got a DM Tip that Intelligent monsters should be played intelligently, and if they are, then they are way more dangerous than the sum of their stats and abilities. This is very true, but Intelligence is a spectrum, and creatures at the other end of the spectrum are equally interesting tactical challenges for players and DMs alike. Let’s take a look at one of the key things to remember when deciding how a less than intelligent monster is going to potentially behave.

Wednesday, April 11, 2018

Experiments in Cartographic Doom

Hey Game Fans, we’re back with an idea article about a part of the world building process. This article is the intellectual descendant of my good friend Clay, over at Terminally Nerdy (Here). The genesis of this idea starts with a simple DM Tip on Twitter that basically says “When you are building your own world, don’t forget to leave blank spaces so you can fill in with new things or ideas as they come up.” And this is absolutely perfect advice. It does lead into a deeper thought of mine that comes up every once in a while.

Monday, April 9, 2018

Styles in Dungeons & Dragons

Hey Game Fans, today i’m going to talk a little bit about something i find interesting in the RPG community (the title says Dungeons and Dragons, but it can be splashed around a little harder than that). Dungeons and Dragons has a lot of characteristics that define its style, and you can mix and match them if you want to get creative. Let’s talk about those styles and how you can stretch them to fit your needs for your games at home or the adventures you may be writing or stories you’re trying to tell.

Monday, April 2, 2018

Retroverse Preview

Hey Game fans, we’re back with another article on one of our favorite topics, Dungeons and Dragons. Now our good friends over at Lasers and Liches (website here) are gearing up for a Kickstarter to launch their Retroverse campaign setting (officially launches on April 10th, so save your pennies). It’s an homage to neon lights, synth music, and a reality where everything is possible. Over the weekend they were nice enough to release a free preview for some of the stuff that’s coming with that setting. (You can find that preview here). Let’s talk about the themes we’re seeing so far, and talk about a couple of things.

Monday, March 26, 2018

Warhammer 40,000 (decisions decisions)

So the wonderworkers at Games Workshop are at it again. I have an on again, off again relationship with their games, and at this point in my life i’m more of a modeller (a bad one) and a painter (okay one) than i am a serious gamer. I played a half dozen games of 7th edition, and i have to admit, i haven’t gotten in a single game of 8th edition yet. This means a couple of different things for me. First, i have seen the shiny new models and really haven’t been that tempted. I have several armies already in progress, and though i would like to pick up a Magnus and some supersized Lords of Change at some point for my Tzeentch Daemons, they aren’t essential.

Tuesday, March 20, 2018

Starships for Edge of the Empire

If you look at the Star Wars Universe, one of its most iconic elements has always been the starships. Fantastic machines that give characters the freedom to explore the universe, a means to strike a blow for freedom, or the tools to wage war on a scale that defies imagining. Starships give characters a host of options and access to ideas that allow them to go on amazing adventures. This is the power of Starships in the setting, and one of its most iconic aspects.

Whether it’s a freighter like the Falcon, slipping cargo past unsuspecting customs agents, or a snubfighter like an X-wing, starships take part in some of the most exciting and amazing aspects of the Star Wars experience. Let’s take a look at how these wonderful machines (and to a lesser extent vehicles) function inside Edge of the Empire from Fantasy Flight Games.