Monday, February 19, 2018

Lakeport Campaign Outline Part 1

So today i am going to take a few minutes and jot down the outline of a starter campaign for Lakeport. This outline will detail some of the major players that the characters will interact with along their journey and should give you an easy campaign arc (session count will depend on how far out you want to stretch things) that gets characters to around 5th or 6th level. The Story starts out in Lakeport proper, and if you want to refresh yourself on that, check it out here. The adventure starts out, as all adventures in Lakeport do, on the first day of summer.

Tuesday, February 6, 2018

5 Story/Adventure Seeds for the Star Wars Universe

With the current release window for the new Star Wars movie, the discussion about the kinds of stories you can tell in the Star Wars universe ramped up again, and this list was sparked by a discussion between Cameron Rice, Adam Hlavac, and Emma Fyffe on Hyper RPG’s Youtube channel.  If you want to check out that video, or follow those awesome people, I’ll provide some links at the bottom of this article.  Now buckle in, we’ve got some stories to tell in a Galaxy Far, Far Away.

Thursday, February 1, 2018

What is the Point of Gaming?

Hey Game Fans we’re back with another deep dive on the topic of gaming and today I’m going to take a swing at a big point that everyone has an opinion on. This is an underlying principle that i try to keep in mind with everything that i do that relates to gaming. There’s a question that comes up all the time with people who aren’t gamers (and they are wonderful people, just not one of us yet). The question usually takes the form of “Why do you do this?” Most of us have a quick answer that could be part of a funny line or a bit, but it’s a real, honest question that can be tricky to answer for other folks. “What is the point of all of these things that we do as gamers?”

Monday, January 29, 2018

Monday Morning Prime Time thoughts (How do you make a character?)

Hey Game Fans, we’re back with another article on one of our favorite topics in the multiverse, Role-Playing Games. This is always an interesting topic that sparks debates, arguments, hate mail, death threats, and the occasional civil discourse. Today’s aspect is an essential one for the hobby, and it’s as individual a process as anything else in the universe. How do you create your characters for your next RPG? I asked this question last week on twitter and i got a ton of answers (don’t worry, I’ll be linking this article to that question so you can pop back and check out the answers from the rest of the twitter-verse).

Today i’m going to sort of walk you through my process for creating characters for most role-playing games. Now some games have an entire process of their own that lets you start at point A, follow the dots and bing bang boom you have a character that’s ready to play. Those are their own sort of animal, and they have a very strong internal consistency for their character creation process. (We’ll talk about one of those later on once we’ve gotten through this process).

Friday, January 26, 2018

Post Modern (Super Powers)

Hey Game Fans, we’re back with some more work on our Superhero setting, PostModern. Today we’re going to take a quick look at what life is like for people with superpowers, and how they typically present themselves. This should be a familiar sounding story for most folks, but we’ll tell it again.

Thursday, January 25, 2018

Thursday Discussions (Complexity can be the Enemy of Fun)

Hey Game Fans, It’s ostensibly Thursday and that means it’s probably an opportunity to talk about Game Theory and systems design and how that works for Players, Game Masters, and Designers. One of the continual discussions (some would say arguments, but i like to think we’re a mostly civil bunch in the game hobby) is how complex is the right level of complexity for a game. This should come as no surprise to any of you who follow my blog on a regular basis, but my answer is “It depends on a couple of key factors.” What are those factors? Well, let’s hop into the Discussion Machine 40,000 and see if we can’t understand each other a little bit better.

Wednesday, January 24, 2018

Wednesday Wisdom: Tinkering with Backgrounds (and how you can borrow from the best)

Hey game fans, i know we talk a lot about a lot of stuff for games and today is probably not going to be a surprise for any of you. Today, we’re going to take a look at how to borrow elements of your favorite thing (TV show, book series, movie, music) and mash it up into something that you can use to make a character for an RPG. This project is the backstory for the Cleric i play once in a while, and he has some non-standard rules (don’t panic, they’re not helpful to him), and i’ll cover those at the end.