Thoughts on Last Days: Zombie Apocalypse
I really enjoy the look and feel of this indie miniatures
game from Ash Barker. It combines the
best aspects of survival horror and skirmish gaming with easy access and simple
rules. Like most skirmish games, each
player controls a core group of figures and they, in most cases play a scenario
where each player tries to accomplish their objectives while denying their
opponent success (and in this game’s case, not get eaten by zombies).
Mechanically, the game uses ideas from several different
systems, but rather than feeling like a cobbled together amalgam of parts, it
blends the different parts into an extremely fun, quick playing game. It’s set on a 28mm scale (the same scale as
Warhammer 40,000, bolt action, and a slew of other games) and is set in a
modern environment. The modernity means
that terrain can come from a variety of sources, and you can find accessories
and other parts in unexpected places,
(Diecast cars from dollar stores for the win).
With a 40 page rulebook (so far, I am sure that there are
other things that might get added in before it hits an official print run), the
game focuses on scenario driven play that lends itself to a campaign model
without having to reinvent the system.
Some skirmish games do campaign play very well (This is Not a Test, for
example) but other skirmish games struggle with campaign play ( I Like
Malifaux, but the game doesn’t feel right for a campaign style game). Last Days scenarios link very easily into a
campaign model and the game almost feels like it wants to be in a campaign all
the time.
One of the upsides of the skirmish style game is that it
takes up a significantly smaller amount of tablespace than a war game takes
up. With the rules suggesting a 3 foot
by 3 foot playmat as the playing surface, a game can be played on a kitchen
table without needing a specific, dedicated play area. It also doesn’t define a specific type of
environment (I can easily see playing this game in an isolated farmstead, an
urban environment, an S-Mart, the possibilities are staggering) so as a player
buying into it, you can be reasonably sure that the terrain you pick up can be
used for Last Days.
The other upside for a new player buying in at the 28mm
scale is that there are models from a wide range of manufacturers. It’s a system neutral decision so far, as it
doesn’t seem like there are any Official Last Days ™ miniatures, (yet).
The breadth of that means that a player can do some very specific modeling to
get their survivors looking exactly how they want.
I would love to get a better look under the hood of the
system, but we’ll have to see how Ash takes it to market. I’ll cover some more detailed thoughts on the
game system and how it plays next time, but I very much like the look and the
feel of Last Days.
If you’re looking to check out Ash’s initial demonstration
with a playthrough of the game, check it out at https://www.youtube.com/watch?v=yMWiRXoLhdI
. Game on, Gamers.
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