Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run. If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it. Today i’m going to take a look at one of the oldest gods for the setting, The Celestial Wyrm. Before i get started on her, let me give you a little background for the gods of this world.
Broadly speaking, the gods divide themselves into a variety of groupings and factions, but the grouping i am concerned about today is the old gods and the new gods. The Old gods predate one of the most important conflicts of the setting, the Fey War. These are the gods that originally found this world and shaped it to their designs and interests. They shaped the great forests and mountains, and populated the world with creatures in their own image. The first Gods to walk the world were the gods of Giantkind, the Fey themselves, and the three Elder Wyrms. A few other gods would appear after this first establishment, most notably Ahrimaius, the God of Creation. These are the Gods of antiquity, and they made the world the way it was, for good or for ill.
The Fey War began as internal issue between a small fey enclave and their neighbors. It spiraled out of control to a level of violence and bloodshed that would haunt the old places of the world forever. At the darkest point of the war, when the Me’Ah’Chin hordes looked ready to take the fight to the Gods themselves, the eldest of the Fey Gods, Grandfather Oak, cast the most powerful magic anyone had ever seen. He summoned heroes and champions from across time and space to the Garden where Oak had planted his first seeds. He made them a simple offer. If they would turn back the tide of darkness and save the world, he would bestow upon the seeds of godhood, and make them the new gods of the world.
Heroes to the end, most of these people died during the war to liberate the world. Heroes from thousands of worlds and cultures fought, bled, and died in a distant land to save it from the most terrible monsters they had ever encountered. When the last battle had been fought, and the dead tallied, less than fifty of the thousands of heroes and champions were still standing. A few would succumb to lingering injuries sustained in the war, and their number would be diminished even further by a tragic incident.
The survivors returned to the Garden, and Grandfather Oak kept his word. Each hero or champion became the living embodiment of an idea or a race. One by one, the new Gods and Goddesses organized themselves, and set about the work of trying to heal the lingering damage the war had caused. Some places were never completely healed, and there are distant parts of the world that still think that ancient war rages….but that’s a story for another time.
The Celestial Wyrm, The Mother of Dragons
When the Dragons came to Lakeport, they were a triad, one elder, two young. Haderack let the young Wyrms explore the world together with a single rule, Do not mate. The other Wyrm was a rogue of a creature, constantly exploring the world and pushing the beings in it to perform more mystifying stunts and tricks. The Celestial Wyrm was a dutiful creature, cataloguing and studying the new world as it had been taught to. In a moment of confused panic, the two Dragons came under attack by a mysterious creature. The Celestial Wyrm had been badly hurt and the Abyssal Wyrm spent years nursing her back to health. That interaction led to other feelings, and the two Wyrms broke the only law they’d been given by their elder.
When Haderack found their nest, his wrath was terrible. Dozens of young dragons died in the opening seconds of that battle and rage boiled up inside her. She struck dozens of terrible blows that felled mountains upon her elder in that battle, but her strength was not the equal of his. The Abyssal Wyrm had disappeared, taking all of her remaining children with him. She steeled herself for the swift death that was coming, but that death was averted. The Abyssal Wyrm returned to the fray and between the two of them, they left Haderack a smitten wreck on the mountaintop.
The Celestial Wyrm spent most of the Fey War recuperating from her terrible injuries and re-establishing ties with her wildly scattered children. Most of her children were reunited with her, but there are lost bloodlines of Dragons that have wandered far from the eye of their mother, and that is one of the most troubling things for her. She spends much of her time searching distant shores and wild places for signs of her lost children.
Relations with Others
The Celestial Wyrm maintains distant but cordial relations with the other deities. She has a soft spot for Silvermane. She dislikes Haderack intently, and has hard feelings for Pureheart for some reason.
Relations with Servants
Most of the Celestial Wyrm’s divine servants watch over the afterlife of Dragonkind. Dragons are one of the few creatures that aren’t reincarnated, and their spirits are very powerful resources for the right person. The few servants that aren’t tasked with guarding the bones and souls of dragons are often explorers.
Relations with Mortals
The Mother of Dragons offers aid and succor to a variety of worshippers, but has a special place in her heart for orphans and the mothers of lost children. Despite being a god of Dragonkind, she often watches over mortals of many races, and her clerics are frequently explorers who look for lost children of all peoples.
“We all come from the same nest.” The Mother of Dragons believes that all Dragons (and to a lesser extent other sentient creatures) are connected by the shared nest they were all birthed from. This should be enough to overcome anything that would separate them.