Thursday, December 22, 2016

Adventurer's League Season 2 (Part 2 Low Level Track)

Adventurer's League Season 2 (Lower Level Track)

All right Game Fans, we’re continuing with our look at the 2nd season of the Adventurer’s League for Dungeons and Dragons, 5th edition.  Unlike last season, we’re not going to take these adventures in numeric order, but we’ve split them up into two different tracks based off of their suggested character level.  Today we’re looking at two adventures for the lower level track, DDEX 2-2: Embers of Elmwood, and DDEX 2-5: Flames of Kythorn.  Let’s dive in, and take a closer look at the next part of Season 2

DDEX 2-2 Embers of Elmwood


All right Game Fans, Season 2 of Adventurer”s League (The Elemental Evil Story Arc) continues with a high intensity mystery about the destruction of a small community, and the search for some people up to no good.  It’s a good thing we know some brave adventurers who are ready to swing into action to help the city of Mulmaster, and figure out what’s going on.


DDEX 2-2: Embers of Elmwood, is designed for 1st thru 4th level characters, with an average party size of 5 suggested.  For Adventurer’s League play, the level range is a hard ceiling, and characters of 5th level or higher are not playable in this adventure.  This specific adventure is built to run in three parts.  Remember to bring your D & D Survival Kit with you when you show up to game.

Part 1:  Breaking the Law
Our intrepid heroes have been operating within the city of Mulmaster for a while, and they’ve been recruited by a local noble to handle a delicate issue for her.  It involves quietly obtaining a mysterious person from a local infirmary without rousing the attention of local security forces.  There are several different ways a group of characters can manage this circumstance, so feel free to think a little outside the box.  

Part 2: A House Divided

Following the attempted recovery of the mysterious person in the first section, the characters are invited to the estate of the local noble who’s hired them.  Information is gleaned, rewards are discussed, and things turn bad at the drop of a hat.  The characters will have to work quickly to manage the unkind circumstances flying at them, and they’ll have to move quickly.  The adventurers will have to pursue the trouble into the heart of the Zhentish ghettos on the edge of Mulmaster.  

Part 3:  Fire in the Underbelly
The thrilling conclusion of this adventure brings the heroes into the heart of an abandoned portion of the city and into conflict with profane cultists of elemental fire.  They will have to work quickly and smartly to handle this threat before it has the opportunity to spill out of control and bring great harm to the city of Mulmaster.  


Aftermath:

So as a character in the adventurer’s league, you have three primary rewards you’re aiming for, and the occasional extra bit of stuff.  Let’s go over your Downtime Days, your Experience Points, Your Gold Pieces, and your renown.    If you’re not playing in an Adventurer’s League group, you don’t need to track these on your log sheet, but keep an eye on your numbers.

·         Experience Points:  For completing this adventure, your character will gain anywhere between 450 and 600 experience points, depending on how things end up going and how many people are playing.  If this is your first adventure in your Adventurer’s League career, you should be level 2, and closing in on level 3.  If you’re continuing from DDEX 2-1, you’ll end up with between 825 and 1100 experience points.  There’s a greater likelihood that you’ll be level 3 than level 2, but you might not have gotten there yet.  

·         Gold Pieces:  This one’s a little trickier, because GP is calculated based off of the number of players at a table.  There’s enough treasure available that you should certainly be able to pick up some extra supplies or replace ones that you expended during the adventure.  Keep an eye out for any handy magical items that may show up.  

·         Downtime Days:  This one’s easy.  Everyone gets 10 downtime days for playing through this adventure.  If you are continuing from City of Danger, you should end up with 35 Downtime Days.  

·         Renown: All faction members receive 1 point of renown for participating in this adventure.  Further, members of the Lord’s Alliance and Emerald Enclave have the opportunity to earn an additional point.  

    Special:  Mulmaster has a colorful history with practitioners of the arcane arts, and ordinarily casting spells in the city has the opportunity to get the offending arcanist in trouble with the law.  The noble who hired the adventurers in the beginning is willing to offer to sponsor 1 arcane spellcaster in the secret organization of arcane spellcasters that operate within Mulmaster.



So now that you’ve completed Embers of Elmwood, check your character, level up if you need to, pick up additional gear and get ready for the next adventure.


DDEX 2-5 Flames of Kythorn



All right Game Fans, Season 2 of Adventurer”s League (The Elemental Evil Story Arc) continues with a party, and some hijinx.  Something’s affecting the people of Mulmaster, and fire’s are starting to spread throughout the city, and everyone is pointing fingers.  If some brave heroes don’t cool tempers off, a lot more of the city is going to get set ablaze.  


DDEX 2-2: Flames of Kythorn, is designed for 1st thru 4th level characters, with an average party size of 5 suggested.  For Adventurer’s League play, the level range is a hard ceiling, and characters of 5th level or higher are not playable in this adventure.  This specific adventure is built to run in three parts.  Remember to bring your D & D Survival Kit with you when you show up to game.

Part 1:  Smoldering Resentment


The adventure kicks off at a dancing hall in Mulmaster called “The Wave and Wink.”  It’s an upscale place, and nicer than typical adventurers are used to visiting at this level.  There’s a new art exhibition on display, and the centerpiece of that exhibit is a local noblewoman.  The artist is the new hotness for Mulmaster, and the party is lively until it’s interrupted.  The characters will have to move quickly to save as many people as they can before they go investigating other hot spots.  

Part 2: Burning Deceit


Like most good second acts that follow a major event in act 1, act 2 is a heavy investigation. The characters have several leads that they can track down to figure out what exactly is going on and why.  Like most good investigations, there are a variety of methods and options for resolving this clue chain and taking a hard swing at figuring out precisely what’s happening.  Take your time, look through everything, and follow the clues.  For the folks who just started AL this season, this is one of the first opportunities you have to try and solve your problems without resorting to hitting things.  Use your thinking cap, you can figure these clues out.  

Part 3:  Blazing Conflict
The third act of this story finally allows the characters to confront the architect of this nefarious plan and hopefully bring the fires under control.  Two back to back combat encounters bring the fires to life and force the characters to make quick decisions to try and prevent the city of Mulmaster from burning to the ground. Hope you heroes brought lots of cool water to the festivities.


Aftermath:

So as a character in the adventurer’s league, you have three primary rewards you’re aiming for, and the occasional extra bit of stuff.  Let’s go over your Downtime Days, your Experience Points, Your Gold Pieces, and your renown.    If you’re not playing in an Adventurer’s League group, you don’t need to track these on your log sheet, but keep an eye on your numbers.

·         Experience Points:  This adventure rewards between 450 and 600 experience points for completing it, depending on how things went.  If this is your first night at Adventurer’s League, you should be at 2nd level, working your way to 3rd.  If you’re playing this adventure after you’ve completed Embers of Elmwood, you’re going to have between 1275 and 1700 experience points.  Your character is definitely 3rd level at this point.  

·         Gold Pieces:  This one’s a little trickier, because GP is calculated based off of the number of players at a table.  There’s enough treasure available that you should certainly be able to pick up some extra supplies or replace ones that you expended during the adventure.  Keep an eye out for any handy magical items that may show up.

·         Downtime Days:  This one’s easy.  Everyone gets 10 downtime days for playing through this adventure.  If you are continuing from Embers of Elmwood you should have 45 downtime days.
 
·         Renown:  Each player completing this adventure earns a point of renown with their faction.

So now that you’ve completed Flames of Kythorn, check your character, level up if you need to, pick up additional gear and get ready for the next adventure.

All right Game Fans, that’s our review of these two adventures.  Next week we’ll be back to take a look at DDEX 2-6: Breath of the Yellow Rose and DDEX 2-7: Bounty on the Bog.  If you need to check back on the rest of our season 2 write up, you can find it here: http://zardozgames.blogspot.com/p/adventurers-league-season-2-compilation.html 

That's probably it for us this week, unless we finish putting together those monsters for that playtest we're working on. 

Game on, Game Fans 


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