Good Morning Game Fans, we’re back to continue our deeper investigation into the mysteries of Dungeons and Dragons, and how it shaped the larger roleplaying game community. We’ve put a temporary hold on our discussion about races in fantasy roleplaying (We’ll pick back up with the races from Volo’s Guide to Monsters and the Elemental Evil Player’s Companion after this interlude). We’re going to discuss the role of Classes in fantasy roleplaying games, and then we’ll take a look in turn at each of the character classes in the Player’s Handbook for Dungeons and Dragons, 5th Edition.
Showing posts with label Cleric. Show all posts
Showing posts with label Cleric. Show all posts
Tuesday, January 10, 2017
Tuesday, December 6, 2016
Unearthed Arcana Playtest Packet: Cleric Domains
Hey guys, we’re gearing up for a happy holiday season and we’re going to kick off by taking a look at the new Unearthed Arcana releases for the last month. The Mad Wizards of the Coast are playtesting a bunch of new options for the core classes from the Player’s Handbook (my guess is as a prelude to releasing a new player’s handbook or options book). These offer a lot of new ideas and spins for players looking to spice up the world’s greatest roleplaying game. Today we’re going to take a look at the Cleric archetypes. Remember, these are playtest material, so they aren’t compatible with adventurer’s league play, yet. We’ve got three new Cleric domains, Forge, Grave, and Protection. Each one plays a little differently, and adds some new options for our cleric playing friends. Let’s take a closer look at each domain..
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