Cover Art
Covering another book for a game I have a deep abiding love for,
we look at the newly released Combat
Manual: Mercenaries book.
This is my first blush of the book, (I've read it once, front to back)
and won't cover technical issues or typos. There are many fine people who
love the Battletech Universe who will look through the book with a fine toothed
comb, and to be honest, I don't edit well, (shocker, I know). This book
honestly answers a bunch of questions that I had about what this product line
was going to look like, and I must admit, I like that look.
First, a brief explanation of what this book is. For those
familiar with other tabletop war games, this is an army book that covers the
mercenary faction for Battletech's Alpha Strike Rules set. For those new
to war gaming, this book contains a brief history of Mercenaries in the
Battletech universe along with four key areas that enable a new player to pick
up the book and be able to put together a unit for that game.
The book opens with a piece of short fiction, which is a tried and
true component of the Battletech line. The rest of the book is focused on
the mercenary faction and details prominent historical facts and units that
appear in the late succession wars and early clan invasion era. This
answered one of my questions about this book, but opens up a couple of others.
I was concerned about how a book of this type would take the
Battletech timeline and how far it would go in covering prominent units and
important facts about those units. This book basically covers the period
of the last two succession wars (3025ish forward) to the early clan invasion
(which ends right around 3052). I am happy with the spread of units
covered during this time period and I appreciate that this ties in very nicely
with the availability of units presented in the Battletech intro box and the
alpha strike lance packs. That answer however leads to a couple of more
questions
First, is there going to be a Mercenaries supplemental that covers
later eras? Because the Battletech universe is dynamic and changes over
time, several of the mercenary units featured in this box are either completely
destroyed or changed in such a way that changes the way they should play on the
tabletop. It also doesn't address mercenary commands created after the
early clan invasion era moving forward.
Second, if this is the case with all of the factions, are there
going to be separate era books for all of the factions moving through time?
I can see the pro and con of that and it opens up an interesting dynamic
for gaming. If there are era specific updates for each faction, will that
make the earlier book irrelevant, (in which case you only need to buy the era
book for the faction you care about) or is it an accessory that requires the
base book to play with (meaning that it serves as an update and details
changes, which refer to the original book). I am curious about the
potentials for the way this works, and I am curious to see how later eras are
addressed.
Moving on to a better description of the book, I have to admit I
was impressed by the Combat
Commands section of the book.
I've been a fan for a very long time and I had units I had to go look up
to see who they were. Many fan favorites are included (I'm looking at you
Grey Death Legion, and you Crescent Hawks) and the Combat Commands section of
the book gives the player an idea of the unit's personality, its rough force
profile (how heavy it is, how big it is, other details that help inform a
player constructing their version of the unit), its special rules and in some
cases special warriors (in custom 'mechs).
Shadow Hawk in Grey Death Legion colors
Of all the sections of the book, I think this one might be the one
that the fans gripe about most. The unit descriptions are perfect for a
new player getting into the game, but long term players may be irritated that
they can't field special characters appropriate to their units. Case in
point, the only special character listed for the entire wolf's dragoons unit is
Natasha Kerensky (Who albeit is amazing). This excludes Jamie Wolf,
Morgan Kell, Grayson Carlyle and a host of other mercenary commanders that
aren't represented with custom profiles.
Now that may seem like a very tiny bone of contention, but I have
a feeling that at some point, a conversation will take place in which one
Battletech Gamer will become enraged because he can't field the Grey Death
Legion Command unit with Carlyle, McCall and the rest of the characters that
they read about in books when they were kids.
The other fan issue that may occur with this section is that not
every mercenary unit that exists in this era is given a full brief. I
understand that the limitations of space mean that not everyone gets into the
book the first time, but I can see it causing irritations among some of the fan
base.
From that section we move into the Rules Addendum. I personally think that the
rules addendum is one of the most interesting sections of the book as it
details the nuts and bolts of actually building a mercenary command for Alpha
Strike. It gives you as a player a couple of new formations that you can
play with, and includes options for purchasing units not on your Mercenary
Availability table and a bunch of options that I think are critical.
Among these is the option to go your own way and generate your own
mercenary command without using any of the Force Briefs. That has always
been one of the things I’ve found most exciting about Battletech, and the rules
are simple enough for the new player while being complicated enough that I can appreciate
the options available.
Guns for Hire lists
a group of mercenary mechwarriors you can hire to fill out your combat command.
I think this section is a little understaffed, but I realize that space
limitations factor into what you can pack into a book of this size (and the
section that follows it is perfect). I am unsure if I like or don't like
the fact that you can only hire a single Gun
for Hire for your force, but
I haven't played with the rules set enough to come to a final conclusion on that
topic.
The final section of the book is something that I was hoping would
be included, but I wasn't sure. Mercenary
Faction Lists includes all of
the available units for the mercenary faction in Battlemechs for both eras
(Late Succession Wars and Early Clan Invasion) and includes armored vehicles,
Infantry, and aerospace unit for the Late Succession Wars Era. These
charts include point cost, unit special abilities and battlefield role, which
helps a player assign individual units to appropriate lance groupings.
Bad Day
My overall impression of this book is that it’s a very good start
on helping to grow Alpha Strike. I am curious to see what changes from
this beta release to the final production version, but I like the direction
that this book takes in creating a coherent force construction system for Alpha
Strike. It's a first step, but it’s a very nice first step. I had
most of my questions answered and in most cases I liked the answers I received.
I would also like to point out that this is the first book i've seen with the new artwork for the traditionally unseen battlemechs. The shadow Hawk shown above in Grey Death Colors, and the Warhammer and the Locust below are all new interpretations of old models, and they look good. My artistic ability is limited, but i like that these models have strong enough similarities to the versions that they are replacing that they feel right. I see the original influences, and i like the modern perspectives for them. All in all, wonderful work.
Locust Warhammer
So those are my thoughts on the new combat manual, and i for one can't want to see what they've got planned for us next
All images used with the permission of Catalyst Game Labs and at their courtesy
(Thanks for letting me share your pictures)
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