Showing posts with label 5th Edition. Show all posts
Showing posts with label 5th Edition. Show all posts

Monday, October 5, 2020

Adventure Review: Wine and Spirits

 Wine and Spirits


Wine and Spirits is billed as a 4 hour adventure for the 5th edition of the Dungeons and Dragons rules set. Published by Rat King Games, and retailing for $7.99, it’s a horror themed adventure focused on a haunting in a small town that plays out over a single night.  I’ll talk a bit about what i like about the adventure, the things that get in the way, and the ease of you running/playing it in your home game.  

Friday, August 9, 2019

Afterlife Domain

Hey Game Fans, we’re coming back to our roots for the first time in a while and working on some content for Dungeons and Dragons 5th edition. A while back we put together our Deities of Lakeport series, and it’s finally time to go back and fill in some of the mechanical details on how to play the servants of these Deities. This may take a while to push through the entire series, but we hope to get through them. This is a rough version of putting the ideas on paper, and if you all seem to enjoy these enough, we may put together a finished version for publication later.

Wednesday, July 31, 2019

Civilization Domain for Dungeons and Dragons 5th Edition

Hey Game Fans, we’re coming back to our roots for the first time in a while and working on some content for Dungeons and Dragons 5th edition. A while back we put together our Deities of Lakeport series, and it’s finally time to go back and fill in some of the mechanical details on how to play the servants of these Deities. This may take a while to push through the entire series, but we hope to get through them. This is a rough version of putting the ideas on paper, and if you all seem to enjoy these enough, we may put together a finished version for publication later.

Monday, April 23, 2018

New Warlock Patron

Hey Game Fans, we're back with a new idea for 5th edition Dungeons and Dragons. This is a new homebrew patron for Warlock players representing a pact made with an arcane power of some type. There are some examples in the opening paragraph, but there are tons of interesting options that can fuel this kind of a Warlock patron. Now, we haven't playtested this at all, and honestly aren't completely sold on all of the abilities. Below the body of the article we'll toss out some of the ideas we had considered for it. Grab ten minutes and take a look at the Grand Arcana

Monday, April 9, 2018

Styles in Dungeons & Dragons

Hey Game Fans, today i’m going to talk a little bit about something i find interesting in the RPG community (the title says Dungeons and Dragons, but it can be splashed around a little harder than that). Dungeons and Dragons has a lot of characteristics that define its style, and you can mix and match them if you want to get creative. Let’s talk about those styles and how you can stretch them to fit your needs for your games at home or the adventures you may be writing or stories you’re trying to tell.

Monday, April 2, 2018

Retroverse Preview

Hey Game fans, we’re back with another article on one of our favorite topics, Dungeons and Dragons. Now our good friends over at Lasers and Liches (website here) are gearing up for a Kickstarter to launch their Retroverse campaign setting (officially launches on April 10th, so save your pennies). It’s an homage to neon lights, synth music, and a reality where everything is possible. Over the weekend they were nice enough to release a free preview for some of the stuff that’s coming with that setting. (You can find that preview here). Let’s talk about the themes we’re seeing so far, and talk about a couple of things.

Wednesday, January 17, 2018

Wednesday Wits (Reincarnation in Lakeport)

Hey guys, this is a bit of a different article for us. Today we’re going to take a look at one of the underlying themes of the Lakeport setting and examine how it interacts with the gods of the setting. There are also a few cultures and species that follow different beliefs (or have a different reaction to this process) and we’ll take a brief look at each of those. We’re going to deep dive into some fairly deep topics (and these are only how the apply to this setting), so grab your oxygen tanks, we’re going deep.

Thursday, December 7, 2017

Archetypes List for LakePort

So we’re off to the races compiling a list of additional archetypes (or notes on how to incorporate them) for use in our Lakeport setting. These will include but are not limited to:

Wednesday, November 29, 2017

Humans of Lakeport

Hey Game Fans, we’re back for the last part of our feature on the races for the setting of Lakeport.  Today we’re going to look at humans, and their two primary cultures, the Lakefolk and the Horse Lords. These represent a mechanical issue with the way we’ve wanted to present Lakeport. There’s an internal discussion on whether or not they should be a subrace or a background.  

Mechanically, the Lakefolk and the Horse Lords are the exact same people with very few differences in their stats.  Their changes are minor, and focus on specific aspects of their culture and the primary conveyance they use to get around the world.  However, if we make them a background, we take away the ability for a Player to make a Lakefolk Artisan, or a Horse Lord Noble.  We pigeonhole them into their specific culture instead of giving their culture the same breadth of options that the other cultures can select.  

So we’re going to present these options as subraces (which are usable with either configuration of human from the Player’s Handbook).  This is presented as an augmentation to the information provided in the Player’s Handbook, and the subrace represents additional cultural traits exclusive to the Horse Lords and the Lakefolk.  There are other smaller groups but these lack a unified culture that pulls them together.  The full range of heights, weights, complexions and descriptive elements from the Player’s Handbook are available.  Let’s take a closer look at the Horse Lords and The Lakefolk.

Wednesday, November 22, 2017

Dire Turkey

Happy Thanksgiving

The Dire Turkey is a mega sized version of the common fowl that can be found in natural settings throughout the world.  Unlike their smaller cousins, Dire Turkeys are not afraid of humanoids.  They come in two primary forms, a large bird, roughly the size of a horse, and an even larger bird that gives an elephant a run for its money.  These birds are quick, and move through their native environments with practiced ease.  Hunting the larger birds is a rite of passage for giants in some climates, and they can be surprisingly hard to catch.

Thursday, November 16, 2017

Deities, Divinities and Truly Scary Things Pt. 28

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today i’m going to  take a look at the last of the major deities of the Divine Court.  Today we’re going to be talking about the Slumbering King, the god of Humanity.  Before i get started on him, let me give you a little background for the gods of this world.

Tuesday, November 14, 2017

Deities, Divinities and Truly Scary Things Pt. 27

Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run.  If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it.  Today we’re going to a different approach because the Wanderers worship a  host of different spirits and elemental powers that are similar to Gods and Goddesses, but aren’t quite as coherently defined as the other deities we’ve discussed.

Monday, November 13, 2017

Teroshi of Lakeport

Hey Game Fans, we’re back for the last part of our feature on the Homebrew races for the setting of Lakeport.  Today we’re going to look at the Teroshi.  Like the rest of the Wanderers, they draw from an extra-planar heritage.  There are planes of existence where wondrous and terrible creatures that boggle the imagination roam free.  There are even Planes where plants became the dominant form of life and gained intelligence and sentience on their own.  These are the plants the Teroshi come from.  

Thursday, November 9, 2017

Adventurer's League Season 4 (Part 7)

DDAL 4-13 The Horseman

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-13, The Horseman.  The Greenhall has gone mad with rage, and its creatures and its people are attacking everything.  Someone has to deal with source of this rage and quell the fury of Greenhall’s denizens.

Tuesday, October 31, 2017

Adventurer's League Season 4 (Part 6)

DDAL 4-11 The Donjon

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-11, The Donjon.  After returning to Orasnou, the characters encounter a surprise.  A group of Orcs have arrived at the small town and have demanded the town assist them with a crisis.  The current leader of the town has offered the assistance of the next party of adventurers (The PCs) to help them solve this issue.    

Tuesday, October 17, 2017

Gensai of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at one of the races from Lakeport, the Gensai.  Like the rest of the Wanderers, they draw from an extra-planar heritage.  There are planes of raw energy that exist in the multiverse, and strange creatures and energies bleed across to the world of Lakeport.  The Gensai draw an ancient connection to the elemental planes.  Like the other Wanderers, they occur within other populations and have no culture of their own.   Let’s dig into these unusual beings

Wednesday, October 11, 2017

Adventurer's League Season 4 (Part 5)

DDAL 4-9 The Tempter

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-9, The Tempter.  Disaster has struck and the resources to pay for Orasnou taxes have been gravely reduced. If something can’t be done, the town will either starve or risk the unforgiving wrath of the Lord of Barovia.  There are rumors of wealth and resources that can be gained from a nearby estate, but these will not be given freely.  

Monday, October 9, 2017

Plot Traps: Bad Guy Example (The Unbroken Circle)

Hey Game Fans, we’ve shown you the theoretically steps for how to put together an Antagonist/bad guy for your RPG fun, but that’s a theoretical.  Today i’d like to take to an opportunity to show you how this works in actual practice.  I haven’t exactly decided what kind of a Big Bad Monster that’s Going to Break Your Tiny Face ™ to use in this, but let’s dig into the idea and see what we can come up with.  As always, we start with the Antagonist and work our way down from there.  

Thursday, October 5, 2017

Adventurer's League Season 4 (Part 4)

DDAL 4-7 The Innocent

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-5, The Innocent.  The characters explore the Glumpen Swamp and find a terrible den of evil.  Difficult choices await the adventurers as they decide what to do with an ancient creature of unspeakable origins.  

Wednesday, September 27, 2017

Adventurer's League Season 4 (Part 3)

DDAL 4-5 The Seer

All right Game Fans, Season 4 of Adventurer’s League (The Curse of Strahd Story Arc) rolls on through with DDAL 4-5, The Seer.  The characters finally push out of the town of Orasnou and explore a little bit of Barovia proper.  During their exploration they encounter the Vistani, a mysterious people of sinister reputation.  What are these mysterious Vistani up to?