Afterlife Domain
Hassur is the keeper of the dead and the afterlife that all souls pass through on their way to reincarnation in a new vessel. His clergy often catch a bad rap because of the assorted fiends and temptations they offer, but Hassur’s clerics are a separate hierarchy that do not involve themselves with the divine servants and minions of their deity. The Afterlife domain provides a bridge between the living and their ancestors.
Civilization Domain Spells
Cleric Level Spells
1st Hellish Rebuke, Unseen Servant
3rd Enthrall, Gentle Repose,
5th Magic Circle, Speak with Dead
7th Banishment, Evard’s Black Tentacles
9th Contact other Plane, Conjure Elemental
Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency with Religion and Arcana.
Blessings of the Ancestors
Also at 1st level, you can call upon the guidance of ancestral souls and the collected wisdom of the honored dead. At the beginning of each day, you can call upon your connection with the Afterlife to do one of three things. First, you can choose to gain proficiency with up to three languages. Second, you can choose to gain proficiency with two of the following: a martial weapon, heavy armor, a tool, a skill (you can not already have proficiency with any of the selections made). Third, you can choose to double your proficiency bonus on one skill or tool, or you can gain an additional bonus to attack rolls with a weapon you are proficient with equal to half your proficiency bonus.
Channel Divinity: Soul Pyre
Starting at 2nd level, you can use your Channel Divinity to weigh the souls of those around you. Enemies within thirty feet of you take 1d10 points of damage (A charisma saving throw reduces this by half). This effect lasts a number of rounds equal to the cleric’s proficiency bonus.
Commune with the Ancestors
Starting at 6th level, you can cast Augury by consulting the ancestors as an action instead of it’s usual casting time. At 11th level, you can also cast Commune. You can cast each of them a number of times equal to your Wisdom modifier before you need to make a long rest.
Ancestral Insight
At 8th level, you gain the ability to see the future through your connection with the past. For a number of rounds equal to your proficiency bonus, add your Wisdom bonus to your armor class, attack rolls, and to all of your saving throws. You can activate this ability a number of times equal to half your Wisdom bonus. This ability recharges on a long rest.
Call of the Afterlife
Starting at 17th level, you can use your action call a divine servant of Hassur. This functions as a Planar Ally Spell, with the following exceptions. The creature summoned does not require payment, but can not be bound to a complex task. It also will not stay for more than an hour. You can use this ability once per day.
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