Showing posts with label Races. Show all posts
Showing posts with label Races. Show all posts

Wednesday, November 29, 2017

Humans of Lakeport

Hey Game Fans, we’re back for the last part of our feature on the races for the setting of Lakeport.  Today we’re going to look at humans, and their two primary cultures, the Lakefolk and the Horse Lords. These represent a mechanical issue with the way we’ve wanted to present Lakeport. There’s an internal discussion on whether or not they should be a subrace or a background.  

Mechanically, the Lakefolk and the Horse Lords are the exact same people with very few differences in their stats.  Their changes are minor, and focus on specific aspects of their culture and the primary conveyance they use to get around the world.  However, if we make them a background, we take away the ability for a Player to make a Lakefolk Artisan, or a Horse Lord Noble.  We pigeonhole them into their specific culture instead of giving their culture the same breadth of options that the other cultures can select.  

So we’re going to present these options as subraces (which are usable with either configuration of human from the Player’s Handbook).  This is presented as an augmentation to the information provided in the Player’s Handbook, and the subrace represents additional cultural traits exclusive to the Horse Lords and the Lakefolk.  There are other smaller groups but these lack a unified culture that pulls them together.  The full range of heights, weights, complexions and descriptive elements from the Player’s Handbook are available.  Let’s take a closer look at the Horse Lords and The Lakefolk.

Monday, November 13, 2017

Teroshi of Lakeport

Hey Game Fans, we’re back for the last part of our feature on the Homebrew races for the setting of Lakeport.  Today we’re going to look at the Teroshi.  Like the rest of the Wanderers, they draw from an extra-planar heritage.  There are planes of existence where wondrous and terrible creatures that boggle the imagination roam free.  There are even Planes where plants became the dominant form of life and gained intelligence and sentience on their own.  These are the plants the Teroshi come from.  

Tuesday, October 17, 2017

Gensai of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at one of the races from Lakeport, the Gensai.  Like the rest of the Wanderers, they draw from an extra-planar heritage.  There are planes of raw energy that exist in the multiverse, and strange creatures and energies bleed across to the world of Lakeport.  The Gensai draw an ancient connection to the elemental planes.  Like the other Wanderers, they occur within other populations and have no culture of their own.   Let’s dig into these unusual beings

Monday, October 2, 2017

Radiants and Fellwan of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at two new races for the setting, the Radiants, and the Fellwan.  Like the rest of the Wanderers, they draw from an extra-planar heritage.  There are planes of raw energy that exist in the multiverse, and strange creatures and energies bleed across to the world of Lakeport.  The Radiants draw on a connection to the Positive Energy plane, a universe of life affirming and strengthening energy, while the Fellwan draw their power from the Negative Energy plane, a universe that weakens living creatures and empowers the undead.  Like the Aasimar and the Tieflings, they occur within other populations and have no culture of their own.   Let’s dig into these unusual beings

Tuesday, September 5, 2017

The Wanderers of Lakeport

Hey Game Fans, we’re back with another look at our Lakeport setting.  Today we’re going to cover another major group of affiliated races that share a culture.  Our Feature for today are the Wanderers of Lakeport and the shared culture they have.  We’ll have companion pieces that look closely at the specific cultures of Gensai, Aasimar, Tieflings, and some of the other exotic humanoids.  We’ll also have articles on their matron goddess as we move towards a complete picture of these denizens of Lakeport.  

Monday, July 3, 2017

Goblins of Lakeport

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at the Goblins and the four variants, and we’re going to dig into the Hobgoblins as well.  These two groups have strong cultural ties with each other, and we’ll cover the statistical differences after we go over some of their cultural specifics. For a general history of these groups as well as goblins and some other groups, check out our article here.  Let’s dig a little deeper into the culture of the Goblins
 

Thursday, June 22, 2017

Orcs for Lakeport (Race Write-Up)

Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport.  Today we’re going to look at the Orcs and the four variants, and we’re going to dig into the Half-Orcs as well.  These two groups have strong cultural ties with each other, and we’ll cover the statistical differences after we go over some of their cultural specifics. For a general history of these groups as well as goblins and some other groups, check out our article here.  Let’s dig a little deeper into the culture of the Orcs
 

Monday, June 19, 2017

Orcs and Goblins for Lakeport


Hey Game Fans, we’re back with another look at our Lakeport setting.  Today we’re going to cover another major group of affiliated races that share a culture.  Our Feature for today are the Orcs and Goblins of Lakeport and the shared culture they have.  We’ll have companion pieces that look closely at the specific cultures of Orcs, Goblins, and the rest.  We’ll also have articles on their various gods as we move towards a complete picture of these denizens of Lakeport.  

 

If you’re coming to Lakeport from a more traditional fantasy world where Orcs and goblins are default bad guys, then you are going to want to read this.  Neither one of those nor are any of the other races we discuss in this section default bad guys.  Each culture has it’s high and low points, and each culture has things to contribute to society as a whole.  Turn off your expectations and see what each one of those groups adds to the setting.

Tuesday, June 13, 2017

The Kobolds of Lakeport

So this is another expansion of the work i have been doing on my lakeport setting.  Today i’m going to talk about the Dragonborn of this world, and some of the roles they play in it.  There are  companion pieces about the three Dragon deities, and the dragons themselves.  There will also be an article about Kobolds (since they are playable) and eventually we’ll put together a Monster Manual article on the Drakkenghul.  This group of articles should do a fairly solid job of putting these together and give you a wealth of information on who they are and what they do.  Today we’re going to finish up with kobolds.

Monday, June 12, 2017

The Dragonborn of Lakeport

So this is another expansion of the work i have been doing on my lakeport setting.  Today i’m going to talk about the Dragonborn of this world, and some of the roles they play in it.  There are  companion pieces about the three Dragon deities, and the dragons themselves.  There will also be an article about Kobolds (since they are playable) and eventually we’ll put together a Monster Manual article on the Drakkenghul.  This group of articles should do a fairly solid job of putting these together and give you a wealth of information on who they are and what they do.  Let’s dig into the Dragonborn.

Thursday, June 8, 2017

The Dragons of Lakeport

So this is another expansion of the work i have been doing on my lakeport setting.  Today i’m going to talk about the Dragons of this world, and how they helped shape it into what it is.  There’s a companion article (really three companion articles) that detail the Dragon Gods, and then a companion piece about Dragonborn and Kobolds.  This group of articles should do a fairly solid job of putting these races together and give you a wealth of information on who they are and what they do.  Let’s start with the Dragons themselves (and then we’ll talk a little bit about them and how they experience the world)  We’ll also have a brief description of a new monster to the setting the Drakkenghul.  

Tuesday, May 30, 2017

The Half-Elves of Lakeport

So this is another expansion of the work i have been doing on my Lakeport setting.  Today I’m going to talk about the Fey of this world, and how they helped shape it into what it is.  There’s a companion article (really four companion articles) that detail the Fey Gods, and then a companion piece about Elves and half Elves.  This group of articles should do a fairly solid job of putting these three races together and give you a wealth of information on who they are and what they do.  Let’s dig into the Half-Elves.

Thursday, May 25, 2017

The Elves of Lakeport

So this is another expansion of the work i have been doing on my Lakeport setting.  Today i’m going to talk about the Elves of this world, and how they were shaped by it. Once the Elves are finished, we'll cover the Half Elves, and then it's off to another group of interesting people.  Let’s dig into the Elves.

Monday, May 15, 2017

The Fey of Lakeport

So this is another expansion of the work i have been doing on my lakeport setting.  Today i’m going to talk about the Fey of this world, and how they helped shape it into what it is.  There’s a companion article (really four companion articles) that detail the Fey Gods, and then a companion piece about Elves and half Elves.  This group of articles should do a fairly solid job of putting these three races together and give you a wealth of information on who they are and what they do.  Let’s dig into the Fey.

Tuesday, May 9, 2017

The Halflings of Lakeport

Okay Game Fans, we’re adding another piece of the puzzle to my Lakeport Homebrewed Setting.  The world is massive, and is so big that no one short of the Gods (and they’re not telling) how big it exactly is.  I’ll cover an actual breakdown of the continent in another article, but today we’re going to talk about how the races differ in terms of the core Dungeons and Dragons rules.  Some of the changes are very minor, but some of them are massive in terms of culture, history, and there are rule changes that go with them.  Today i’m going to continue with the Halflings, rounding out the playable races that are a part of the Giant’s Brood.  

Monday, May 1, 2017

The Gnomes of Lakeport

OKay Game Fans, we’re adding another piece of the puzzle to my Lakeport Homebrewed Setting.  The world is massive, and is so big that no one short of the Gods (and they’re not telling) how big it exactly is.  I’ll cover an actual breakdown of the continent in another article, but today we’re going to talk about how the races differ in terms of the core Dungeons and Dragons rules.  Some of the changes are very minor, but some of them are massive in terms of culture, history, and there are rule changes that go with them.  Today i’m going to continue with the Gnomes.  

Friday, April 21, 2017

The Dwarves of Lakeport

OKay Game Fans, we’re adding another piece of the puzzle to my Lakeport Homebrewed Setting.  The world is massive, and is so big that no one short of the Gods (and they’re not telling) how big it exactly is.  I’ll cover an actual breakdown of the continent in another article, but today we’re going to talk about how the races differ in terms of the core Dungeons and Dragons rules.  Some of the changes are very minor, but some of them are massive in terms of culture, history, and there are rule changes that go with them.  Today i’m going to start with the Dwarves.  

Tuesday, March 28, 2017

Race in Fantasy Gaming

This article is in its entirety inspired by a conversation with Jessica Price on Twitter, and i’ll try to explain what’s going on.  The basic gist of the conversation revolves around writers for fantasy games and projects inserting the word Race when describing cultures or species groupings.  For Example “The Merfolk race”  The question asked is why do we do that?  It’s functionally unnecessary, and in most cases, Merfolk (or in other examples, the race actually being described) should suffice as the descriptor.  

Tuesday, November 8, 2016

Player's Choice (Tiefling Edition)

Player's Choice (Tiefling Edition)
So you’ve taken a hard look at Dungeons and Dragons and decided that it’s time to make your first character for Dungeons & Dragons.  First off, welcome to the family.  You’ve taken your first steps into a world of shared storytelling and high adventure.  We’re going to take a look at the process for building your character and go over the options you have available in the Player’s Handbook (we use the 5th edition, as it’s the most recent, and we think it’s one of the most accessible systems we’ve seen in a long time.).  So grab your scratch paper, your pencil, and your character sheet as we explore the magical world of Dungeons and Dragons.

Monday, October 31, 2016

The People of Yeltharan (Open Legend)

Yeltharan has a population of around 14 million people.  Aside from a few large cities with populations over 100,000, most of these people are scattered into either small towns or independent farm and home steads. About half the population is involved in agrarian pursuits of some kind, and the other half are fairly evenly split between lumbering and mining.Yeltharan is a closed economy that neither imports nor exports, so it provides everything that its people need internally.