Hey Game Fam, we’re back with week 2 of our development cycle on the Mega Dungeon Generator. If you want to see where we are after last week, check back here or here, and get yourself refreshed. If you’re completely new, I suggest you check back at the links above to get an idea of what’s going on. This is a look at the design and development of your very own Mega Dungeon using my Mega Dungeon Generator. Let’s dive in.
Friday, August 27, 2021
Friday, June 25, 2021
Product Feature: We Are All Children
Hey friends, we’re back today featuring something a little outside or normal coverage. Today we’re going to talk about a new game that’s dear to our hearts because it’s a game we wrote. We Are All Children is a game of young people struggling against existential crises. Set in a surreal world where physics is a suggestion, We Are All Children is a new entry to the fantasy RPG market. Let’s dig a little deeper into the system and show how you things run.
Friday, May 28, 2021
On the Creation of Murder Hobos: A treatise on balancing backstory elements with forward moving content in Role Playing Games
Today we’re going to discuss the ideation of Murder Hobos (and their creation). These are a bizarre phenomenon in the role playing game hobby but they come from an easily understandable place. We’ll look at the root causes of their existence and how to manage them during the game (and between sessions). Let’s start with the first question that comes to mind. What precisely is a Murder Hobo?

