Showing posts with label Game Design. Show all posts
Showing posts with label Game Design. Show all posts

Friday, September 3, 2021

Mega Dungeon, Week 3

 Hey Game Fam, we’re back with week three of our Mega Dungeon Dev Blog. If you’re new here, thank you for stopping by however you got here. If you’re a little confused, that’s ok. Check back to the start of these articles here and you can catch back up. For the quick review, we’re working on filling out more of the dungeon and seeing what else this beehive needs. To see what the dungeon looks like when we start, here’s a link to the map over at Inkarnate, and we’re going to dive right in.  

Friday, August 27, 2021

Mega Dungeon Design, Week 2

 Hey Game Fam, we’re back with week 2 of our development cycle on the Mega Dungeon Generator. If you want to see where we are after last week, check back here or here, and get yourself refreshed. If you’re completely new, I suggest you check back at the links above to get an idea of what’s going on. This is a look at the design and development of your very own Mega Dungeon using my Mega Dungeon Generator. Let’s dive in.

Friday, August 20, 2021

Dev Blog #1 (A New Dungeon Approaches!)

 Hey Game Fans, this is a new feature for the blog. Today I’m going to walk you through using our Mega Dungeon Generator to build your own dungeon. So, for the next... I’ll say six weeks, I’ll walk you through the steps of putting together a dungeon, and then if y’all are interested, I’ll add monsters and treasure from a sampling of other RPGs so you can feel what it looks and plays like in your favorite game. Let’s spin some dice and see what happens, Friends.

Saturday, September 21, 2019

Conversions (or i really want to play this adventure but my friends hate the system)

Hey Game Fans, we’re back with another look at one of the intersections we occasionally bounce through in the TTRPG hobby. You’re in the game store or checking out Drivethru and you found the coolest adventure you’ve ever seen. It’s got everything you like in an adventure and will give you and your friends weeks and weeks of adventure. Just one problem. It’s for a system that your table absolutely refuses to even consider trying. What do? Take a breath, think about it for a moment, and grab that adventure. There’s a better than average chance you can convert the game to the system of your choice and still enjoy it with your table of gaming friends.

Tuesday, March 28, 2017

Race in Fantasy Gaming

This article is in its entirety inspired by a conversation with Jessica Price on Twitter, and i’ll try to explain what’s going on.  The basic gist of the conversation revolves around writers for fantasy games and projects inserting the word Race when describing cultures or species groupings.  For Example “The Merfolk race”  The question asked is why do we do that?  It’s functionally unnecessary, and in most cases, Merfolk (or in other examples, the race actually being described) should suffice as the descriptor.