Hey Folks, we’re back with another product review, and hold onto your Butts, it isn’t BattleTech. (Don’t worry, Ray knows, I'm not cheating on him), In the before times of the long long ago, we covered more than just BattleTech, and so I'm going to stretch a little bit and cover a Role-playing game, (Please Clap, your love sustains me). Today we’re going to step outside our science fiction military simulation roots and cover….Heavy Gear.
Showing posts with label Role-Playing Games. Show all posts
Showing posts with label Role-Playing Games. Show all posts
Monday, October 28, 2024
Wednesday, March 13, 2019
Advice and Communication
Hey Game Fans, we’re back with what I hope is an article
that you can all find something useful in.
Today we’re going to talk a little bit about advice and communication
and how they come flying across the internet at breakneck speeds. Sometimes this awesome, as you can get direct
feedback about a problem you are having.
Sometimes it can suck, because you can get direct feedback about all the
problems you’re not having. Let’s dig in
a little bit, and today I’m going to talk about a couple of things that I hope
makes your gaming experience better for everyone involved.
Friday, May 11, 2018
Behind the Curtain (RPG advice)
Hey Game Fans, we’re back with a bit of a peek behind the curtain, and this is for you new folks mostly (though i see some of you grumblers in the back). It’s been a banner year for D & D and we’re seeing a massive influx into our community and that’s absolutely fantastic. Welcome to the community and we hope you can find a group of people that you enjoy playing the game with. You may not click with your first group, but you will find some folks that get out of the hobby what you enjoy eventually, and that opens up a lot of really fun options and chances to collaboratively tell amazing stories with your friends while playing a game that is inherently social and encourages group activity.
Monday, January 29, 2018
Monday Morning Prime Time thoughts (How do you make a character?)
Hey Game Fans, we’re back with another article on one of our favorite topics in the multiverse, Role-Playing Games. This is always an interesting topic that sparks debates, arguments, hate mail, death threats, and the occasional civil discourse. Today’s aspect is an essential one for the hobby, and it’s as individual a process as anything else in the universe. How do you create your characters for your next RPG? I asked this question last week on twitter and i got a ton of answers (don’t worry, I’ll be linking this article to that question so you can pop back and check out the answers from the rest of the twitter-verse).
Today i’m going to sort of walk you through my process for creating characters for most role-playing games. Now some games have an entire process of their own that lets you start at point A, follow the dots and bing bang boom you have a character that’s ready to play. Those are their own sort of animal, and they have a very strong internal consistency for their character creation process. (We’ll talk about one of those later on once we’ve gotten through this process).
Thursday, January 25, 2018
Thursday Discussions (Complexity can be the Enemy of Fun)
Hey Game Fans, It’s ostensibly Thursday and that means it’s probably an opportunity to talk about Game Theory and systems design and how that works for Players, Game Masters, and Designers. One of the continual discussions (some would say arguments, but i like to think we’re a mostly civil bunch in the game hobby) is how complex is the right level of complexity for a game. This should come as no surprise to any of you who follow my blog on a regular basis, but my answer is “It depends on a couple of key factors.” What are those factors? Well, let’s hop into the Discussion Machine 40,000 and see if we can’t understand each other a little bit better.
Wednesday, January 24, 2018
Wednesday Wisdom: Tinkering with Backgrounds (and how you can borrow from the best)
Hey game fans, i know we talk a lot about a lot of stuff for games and today is probably not going to be a surprise for any of you. Today, we’re going to take a look at how to borrow elements of your favorite thing (TV show, book series, movie, music) and mash it up into something that you can use to make a character for an RPG. This project is the backstory for the Cleric i play once in a while, and he has some non-standard rules (don’t panic, they’re not helpful to him), and i’ll cover those at the end.
Wednesday, September 27, 2017
Plot Traps: Bad Guys Part 4 (Lieutenants)
Hey Game Fans, we’re going to keep on keeping on with our discussion of Antagonists and how to get the most use of them in your adventure writing. Every Antagonist has a specific role to play in the narrative you’re putting together. Understanding the strengths and weaknesses of them gives you a leg up in finding the spot to put them and how to utilize them to maximum effect. Last week we talked about the minions that make up the rank and file of the bad guys, today we’re going to take a look at the Lieutenants that carry out the Antagonist's plans. Remember the Pyramid example we talked about last week. These antagonists are the next level up, and perform a specific task for the Antagonist directly. Let’s dig into that idea and see what we can come up with.
Friday, August 25, 2017
First Looks (1879)
So we're back from an unintended vacation caused by a flu bug. Hopefully we get everything back on track and on time and we're going to pick up some of the slack we missed while we were down. Today we're going to take a first look at 1879 from FASA Games. It's a wild action adventure setting based in an alternate history and forces the characters to deal with colonialism, indigenous natives, areas of vast resources, and a host of other wild and crazy encounters along the way. We haven't gotten a chance to take a hard look at the mechanics of the system, so today we're going to talk about the setting and some of the conflicts that drive 1879.
Tuesday, August 22, 2017
Plot Point 10 The Connections
I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming. I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect. Today’s volume is going to feature The Connections phenomenon. There are a variety of ways this idea can be used to great effect in a fantasy rpg. Let’s take a look at how that can work. Further, we’re going to spend the next few weeks examining other supporting elements that characters rely on in a typical role-playing game. As always, we hope these help you out with setting up your own adventures, campaigns and stories.
Monday, June 26, 2017
Plot Traps Volume 4
I’m changing some things up with the blog and looking at a variety of new and old ideas in gaming. I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect. Today’s volume is going to feature The Hero’s Journey phenomenon. There are a variety of ways this idea can be used to great effect in a fantasy rpg. Let’s take a look at how that can work.
Tuesday, May 30, 2017
The Elminster Problem (World Building)
Hey guys, this article came up as a part of a discussion this morning with our friend @DroptheDie on Twitter. The crux of this discussion revolves around the resources that a party of characters has access to, and how do you as a GM design appropriate challenges to that kind of a group. How do you effectively challenge a group that has all the resources in the world behind them? What if they have access to powerful allied spellcasters or a near infinite supply of money to purchase goods and/or services? This turned into a quick discussion about the existence of high level NPC characters in your world, and that’s the crux of what i am planning to talk about. (I’m sure i’ll find a couple of other important topics to hit along the way, but let’s dig into High level characters in your world).
Friday, May 26, 2017
Player vs. Character (Key Terms)
Hey Game Fans, we’re back with a look at a couple of key terms that are going to come up a lot in the world of Role-Playing games. If you haven’t joined a game yet, or have been playing for years, you’re going to routinely encounter the terms Player and Character, and you probably shouldn’t get them mixed up. “I think I was too rough and killed one of the players in my game” has a much different meaning than “I think I was too rough and killed one of the characters in my game.” Let’s dig into these two important concepts and then we’ll cover a couple of other ideas.
Tuesday, May 2, 2017
Just Dumb Things (Vampire: The Masquerade Edition)
So i haven’t done one of these in a while, and the recent appearance of the Vampire: The Masquerade 20 year edition showing up on Humble Bundle brought up a wonderful horror story of how things got screwed up playing Vampire, that one time in college. Now this story does end with a werewolf getting pinwheel kicked into a silver chandelier by a demonically possessed Pope, but that’s much closer to the end of the story than the beginning, and we generally try to start at the beginning of the story. There are two interesting Gaming Issues we’re going to tackle with this one, the misunderstood expectations, and the dreaded GMPC. So Buckle up and hear the story of who we got trapped in Oklahoma City, as an unsuspecting group of neonate vampires.
Thursday, March 2, 2017
Managing "That Guy"
Hey Game Fans, we’re back with another article about something that crops up in every gaming group from time to time. “That Guy” You know, the one you tell wtf stories about to your other gamer friends (I myself have an article series about my time in the “That Guy” mines) and you all laugh, and then show back up to see what the hell he (or she) is going to do the next time to cause havoc and screw stuff up. Those players can be entertaining to a point, but eventually they’re going to upset the apple cart and the harmless antics you were laughing about just burned your gaming group to the ground. Then you’re sitting in the burned out wreckage trying to figure out what the hell happened, and how the hell did it get that far.
Monday, February 27, 2017
Just Dumb Things Episode 4
We’re back with another episode of our long running show, Just Dumb Things. The Premise of our show is that our host will recount gamer horror stories for the amusement and laughter of the people watching at home. Today’s episode features one of our favorite games in the universe (I realize we use that term a lot, but we had a lot of games that we really enjoyed at various points in our lifetime), Spycraft, from Alderac Entertainment Group.
Thursday, February 23, 2017
Just Dumb Things, Episode 3
So this one isn’t quite as much a “just dumb things” as a “things that make you ask more questions than you wanted to” feature. I was helping a new player build a character for third edition dungeons and dragons game, and she ended up building a ranger, and we got to the question of favored enemies. She wasn’t so sure that she wanted to pick a sentient race as her favored enemy because she as a player wasn’t sure about the ethics or morality of it. It’s an interesting question after all. This spawned a discussion that lasted for almost three hours between the various members of the gaming group and the new girl, about the morality of having favored enemies and what that meant in terms of how her character would interact with those enemies, and the world around her.
Thursday, February 16, 2017
Just Dumb Things, Episode 1?
So this is a quick hit/gamer story about the time we lost an entire party of adventurers because our Dungeon Master didn’t think things through very well.
Friday, January 20, 2017
Tales of Amusement
Today we’re going to take a bit of a break from our normal routine and drop off a gaming story that hopefully you find amusing and it gives you something to chuckle about while you gear up for your games as they come up this weekend. I’m going to talk about one of my personal favorite games, Deadlands, and the absolute horror show that our first few sessions turned out to be. Now i’ll give you a brief description of the principal characters, and start the mystery of mystery land. It’s been several years since i played this game, so bear with my faulty memory circuits in places.
Paying for Gaming (Odd Thoughts)
Stop me if you’ve heard this one “I saw a facebook post where some guy said he was charging $30 per player to run a Dungeons and Dragons game session, wtf?” It’s an interesting question that leads to a series of more interesting questions that run the gamut of ideas and philosophies. Questions like…
- I provide a service as a Game Master/Dungeon Master, why shouldn’t i make a little money?
- Can I charge for running a game?
- How would i do that?
- What about the other stuff that goes into it?
- If i host a Livestream game that accepts tips, do i split that with my players?
To name just a few of these questions. Now before everyone develops an emotional reaction and starts screaming about this, let’s take a look at some differences and some thoughts and ideas. Whether we like it or not, there are going to be ventures into monetizing gaming, and like the Joker says “If you’re good at something, never do it for free.” Let’s think this through on a couple of different points of interest, and see what we can come up with as a basis for having a conversation about putting this together.
Running a Gaming location vs. Running a Game
To me, this is the single most important aspect of this “pay to play” ideation. If you are setting up a hosting location that provides table space and resources to encourage players to gather and play games, you’re going to need to consider a lot of different resources and the level of commitment you’re willing to provide for players and game masters. This is very different from the level of support a GM provides for players when running a game at a store, or a convention. Let’s examine the various resources a hosting location can provide.
Space
Probably the most important physical thing a gaming session needs is a place to settle down and play. The level of furnishment of this space will vary greatly, but the bare minimum floor, walls, and ceiling coupled with environmental maintenance (heating and cooling) are essential for putting together a place to play. Assuming you need space for 1 GM and between say 3 and 7 players (looking at you Adventurer’s League) you’re looking at probably a 20 by 20 room (Yep, we’re expressing this in terms of dungeon building). You probably want decent heating and cooling, and most importantly to most of us, ventilation. D & D (and gaming in general) produces a lot of body heat, and you want that heat to go somewhere. Ideally, we’re looking at an enclosed space with its own doors (to keep your group from bothering the neighbors and vice versa). Most groups will need some light sockets, for a variety of reasons (ambient lighting, laptops/computers/other electronica).
The other major space that a location like this is going to need is a storage space for all of the gaming supplies that aren’t in use. Dice, books, miniatures, playmats, and a host of other peripheral accessories can be used for a gaming host, and they occupy real estate. Finding the best place to store this stuff in an easily accessible yet out of the way space is a fun logic puzzle for a different day. Labels are essential, and knowing what is stored where is going to save a lot of frustration and irritation in the long run. Depending on where you live, a space like this can vary widely in price and maintenance, but you have to consider the costs of maintaining the physical space.
Furnishings
So you’ve got a space now, but most of us aren’t going to sit on a floor to play D & D for an extended period of time (if you can, more power to you, but my back won’t take it for extended periods anymore). So what do you want to furnish a spot like this with? You need to consider the flooring, because it’s what your feet and the rest of the furnishings sit on top of. Concrete floors are not ideal in the long run. Make sure it’s comfortable to stand on, and cleans up well/easily. So after we cover the floor, there are the following considerations:
- Table: Probably the centerpiece of any gaming setup, the table for a gaming area is probably the most critical piece of furniture you’re going to invest in. There is an amazing assortment of playing surfaces you can pick up for your gaming needs, but my key considerations are to make sure you have enough playing space for the maximum number of players suggested for an area. (with our existing example, we need playing space for 8 people and their dice, sheets, and other resources). You can spend a crazy amount of money on a table, but you can also find very functional tables if you’re willing to look outside the “gaming table” market.
- Seating: Everyone looks at the table first, but i personally think chairs are as critical to a gaming setup as the table. You’re going to be using these pieces of furniture for around four hours at a shot, so make sure you pick comfy chairs for this. Flimsy chairs or uncomfortable chairs are not ideal for this purpose, so don’t scrimp on chairs.
- Light Sources: Unless you have an overhead lighting that provides enough light to shine all over the room, you’re going to need at least one, and possibly more sources of light. Lamps are probably your friend in this endeavor, and these are a matter of personal design and decorating taste, but you should be aware that you may need them.
Resources
So we’ve got a space and a gaming setup, and we could stop right here with our provision of a gaming space. What will separate this space from others are the resources that the space also provides. What’s that consist of? All sorts of treats, accessories and other things that can be offered to improve the gaming environment. Let’s look at a potential list of the resources a gaming space can provide.
- Books: The first and most prevalent resource that a gaming space can provide is the books needed to play the game. Some game systems require more books, and this can be an extensive library of books.
- Maps: If the group playing uses Maps, then one of the easiest resources to provide is maps. You can provide Blank Graph paper pads for DMs that are building their own maps, or you can provide playmats from a variety of manufacturers. If you’re feeling truly adventurous, you can consider picking up 3D gaming terrain from a variety of manufacturers on the market.
- Miniatures: This is where a lot of cash can get spent very quickly. The tokens, pawns, miniatures pool of accessories is astonishingly deep and ranges from simple cut out tokens, all the way up to custom 3D printed individually painted miniatures made from diamonds. We’re kidding about the diamonds part, but you can find great variety and options for the playing pieces that represent the characters and the monsters they have to overcome.
- Dice: Everybody needs them, so why not provide them?
- Character Sheets: Beyond having a stockpile of ready to go pre-generated characters for new players to jump right in, you also have to consider the availability of printing additional sheets as they’re needed.
- Electronic Resources: Applications like Fantasy Grounds and Roll20 are alternatives to traditional tabletop gaming. Providing memberships and access to these resources are potentials. Beyond that, providing Wi-Fi for the location is probably a boon to anyone using the internet for other applications.
- Dungeon/Game Masters: This one’s a little bit different to wrap the brain around, but if you knew that the space you were going to had a game master available to run a game, help you with your character and work on some of the other outside the game aspects of D & D, i think it would be a fairly valuable resource for a gaming space to provide.
- Gathering spots: Outside of the gaming space itself, being able to provide meeting spots for other gamers can cement a host like this as a key hub for the gaming community. Knowing that you can find other gamers who might be looking for a game or hosting stuff is a boon for the folks who are looking.
- Retail Options: Being able to buy stuff for the game at the same location you play the game is a pretty cool option, if you can swing it.
- Snacks/meals/drinks/liquor: The Game cafe is a real thing, and being able to provide a space to play games, eat food and socialize with your friends while playing D & D might be neat.
- Prep work: Not in terms of writing out the adventure, but having someone pull all the monsters and maps you need for an adventure sounds like something that would be superbly cool.
Thoughts on Hosting/Running
So the question to me is essentially “Would i be willing to put in a fixed dollar amount to help build/become a member of an organization that hosts gaming events with all the bells and whistles?” This is a very different question than “Am i willing to pay this guy money for running a Dungeons and Dragons game?” The answer to the first question is a qualified yes, the primary qualifications falling along the lines of i need more information, but in principle and on paper, probably. Having a social club/cafe that provides the space for gaming and all of the tools of the trade so that all i really have to do is show up with my character and play feels like a very appealing concept.
Now, the answer to the second question is maybe. If it’s a charity event, and someone from Wizards, or one of the other publishers of role-playing games is offering a “Buy a seat, play a game” ticket or promotion, i might be up for that. Under less amazing circumstances, i would probably graciously decline.
There are a few issues to keep in mind for operating a space like this, so let’s take a look at a couple of other incidental costs/potential snags
- Scheduling: Basically, you are building the mega shiny deluxe gaming space, and if you’ve done it right, people should be lined up around the block to play in it. This means that you’re going to have to put in a schedule to make sure that everyone gets their chance to play and this can be a headache.
- Resource scarcity: It’s possible to have multiple gaming groups operating in the same space, in separate areas. This becomes tricky when you have a situation where 1 table is running through a necromancer, table 2 is exploring an ancient tomb, and table 3 is dealing with a skeletal pirate crew. The problem is, you don’t have that many skeletons. This can be mitigated by picking up additional resources, or by scheduling creatively.
- Repairs: Someone’s going to break something eventually. It’s a part of the process of having a space like this that a map will get something spilled on it, a miniature will break, a chair might shatter, or some other equally creative accident will occur. First, hopefully you have insurance to cover a contingency like this, but you also should consider needing a fill in piece of gear or equipment while the replacement is acquired.
- Licenses/permits/regulations: Don’t break the law when building the gaming space of your fascinations.
Let’s loop back to the original idea of running a game for profit or hosting a gaming location. If you’re going to provide a hosting service like this, you should certainly make sure that you don’t lose money at it. Some folks are going to tell you it’s a labor of love, or do it for the sake of the fun you have playing the game. That’s an idea that i don’t disagree with, but you are going way, way above and beyond what i typically expect of a gaming host to provide.
If you are looking for a way to monetize gaming, i say fair enough. If you have devoted your life to it, and you think you have found a niche that will let you turn your love for games into currency, then more power to you. However, if you’re going to put up a price for your services, i strongly suggest you consider what the current market provides, and what the rest of your local community considers a fair price for your services.
Final Thoughts for now
We’re looking at a strange, bizarre new world of gaming. Game cafes are opening up all over the place. We’re seeing a diffusion of livestreaming and podcasting from sources all over the world. You can find 40+ hours of Role-playing game content on a combination of video providing platforms and apps. I think that we’re going to see an uptick in “premium” game providers and hosting locations in the next four or five years as people continue to see Gamers as a new market for a variety of services, things, and stuff. We’re probably going to see a bunch of these open up, and close rapidly as people get in over their heads. I think we can put our heads together and figure out how to make places like this work, and find new places and people to work with.
Do i think there exists a rationale for charging players to run a D & D game? If you are the hosting venue and providing services and resources above and beyond what would normally be expected at a place? Probably. If you’re DMing for a home game or a convention, i am not sure i can justify charging players for the game.
Anyway, that’s my ramble for now, i hope this makes sense to the rest of you.
Game On, Game Fans
Friday, October 28, 2016
Puzzle Quest (Dungeon Mastering Advice)
All right Game Fans, today we’re going to talk about Puzzles and how to include in your encounters. Puzzles are a staple of the fantasy genre and really came into their own with the rise of video games. Puzzles can include Movable blocks, hidden floor panels, and other combinations of environmentally based scenic elements that can be manipulated to effect a change in the environment of the area. They also represent password protected areas or barriers that prevent movement forward (The secret door into the Mines of Moria, for example). Let’s take a closer look at puzzles and some of the best ways to incorporate them into your game, and some suggestions on puzzle traps to avoid.
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