Hey Folks, we’re back with another look at Aces. Today we're going to look at setting up for your first game of Aces and looking at the Guided Tutorial mission from Scouring Sands. Buckle up and grab your box and we'll get started.
Monday, January 26, 2026
Monday, January 19, 2026
Force Building for Scouring Sands
Hey Folks We’re back with another article! This week should have a product review on Friday, and a breakdown of the Aces system on Wednesday. Today, however, we're going to do some force building for Scouring Sands. Buckle up, we're off to the races.
Monday, November 4, 2024
BattleTech: Force Construction Part III (The Deets)
Hey Folks, we’re back to work on Force Construction again. This is part IV of the process, (refer back to our original discussion here, and part I and II of this specific project here and here). Today we’re going to finish up the record keeping and last few steps of this process. If ’you want to follow along, go back and grab those articles, then we’ll get started.
Monday, October 28, 2024
BattleTech: Force Construction How to Part II (Finishing the Company)
Hey Folks, we’re back to work on Force Construction again. This is part III of the process, (refer back to our original discussion here, and part I of this specific project here). Today we’re building our last two lances for the Argyle Lancers. Let’s dig in and see what falls out of the sky, shall we? ’
Monday, October 14, 2024
BattleTech Force Construction Guidelines (Force Manual Series)
Hey Folks, we’re back with some helpful insight and advice for folks who are sitting down to build their very own force for BattleTech or Alpha Strike. The new Force Manual series is an amazing resource for this. However, it’s BattleTech, (Baybee) and that means its a multi-step process with worksheets and charts. Let’s try and see if we can smooth out some of those steps to make this process work for you, whether you’re a first time unit builder or a seasoned vet.
Friday, September 3, 2021
Mega Dungeon, Week 3
Hey Game Fam, we’re back with week three of our Mega Dungeon Dev Blog. If you’re new here, thank you for stopping by however you got here. If you’re a little confused, that’s ok. Check back to the start of these articles here and you can catch back up. For the quick review, we’re working on filling out more of the dungeon and seeing what else this beehive needs. To see what the dungeon looks like when we start, here’s a link to the map over at Inkarnate, and we’re going to dive right in.
Friday, January 1, 2021
How do i get started with Warhammer 40,000?
Welcome to the Blog for the first article of what i hope is a productive and insightful new year in the world of games. One of our big feature events that is starting this year is our Armies on Display activity which we’ll go into much deeper in another article but this comes up every so often and is something that i think is important enough to get a blog post of its own. How do I as a newcomer get started with Warhammer 40,000. We’re using Warhammer 40K as a baseline because it is fairly ubiquitous in the hobby, but the basic premise holds true for most games. Sit a spell under our learning tree and we’ll see if we can’t help you out some.
Monday, August 26, 2019
Ideas and Thoughts about making your game yours
Friday, June 7, 2019
Armoured Justice Posse Set Write Up
Monday, January 29, 2018
Monday Morning Prime Time thoughts (How do you make a character?)
Hey Game Fans, we’re back with another article on one of our favorite topics in the multiverse, Role-Playing Games. This is always an interesting topic that sparks debates, arguments, hate mail, death threats, and the occasional civil discourse. Today’s aspect is an essential one for the hobby, and it’s as individual a process as anything else in the universe. How do you create your characters for your next RPG? I asked this question last week on twitter and i got a ton of answers (don’t worry, I’ll be linking this article to that question so you can pop back and check out the answers from the rest of the twitter-verse).
Today i’m going to sort of walk you through my process for creating characters for most role-playing games. Now some games have an entire process of their own that lets you start at point A, follow the dots and bing bang boom you have a character that’s ready to play. Those are their own sort of animal, and they have a very strong internal consistency for their character creation process. (We’ll talk about one of those later on once we’ve gotten through this process).




