Hey Game Fam, we’re back with week three of our Mega Dungeon Dev Blog. If you’re new here, thank you for stopping by however you got here. If you’re a little confused, that’s ok. Check back to the start of these articles here and you can catch back up. For the quick review, we’re working on filling out more of the dungeon and seeing what else this beehive needs. To see what the dungeon looks like when we start, here’s a link to the map over at Inkarnate, and we’re going to dive right in.
Friday, September 3, 2021
Friday, August 27, 2021
Mega Dungeon Design, Week 2
Hey Game Fam, we’re back with week 2 of our development cycle on the Mega Dungeon Generator. If you want to see where we are after last week, check back here or here, and get yourself refreshed. If you’re completely new, I suggest you check back at the links above to get an idea of what’s going on. This is a look at the design and development of your very own Mega Dungeon using my Mega Dungeon Generator. Let’s dive in.
Friday, August 20, 2021
Dev Blog #1 (A New Dungeon Approaches!)
Hey Game Fans, this is a new feature for the blog. Today I’m going to walk you through using our Mega Dungeon Generator to build your own dungeon. So, for the next... I’ll say six weeks, I’ll walk you through the steps of putting together a dungeon, and then if y’all are interested, I’ll add monsters and treasure from a sampling of other RPGs so you can feel what it looks and plays like in your favorite game. Let’s spin some dice and see what happens, Friends.