Sunday, August 18, 2019

Merlin (Mutants and Masterminds Profile)

Merlin is mystic from 5th century England. He was the advisor to King Arthur, and his court magician, but things go a little awry from there. Arthur wasn’t the champion of virtue that the legends tell stories of, but a dark tyrant who would have enslaved all the world if Merlin hadn’t woven a terrible spell. Arthur’s Round Table rained down hellfire and damnation among the other tribes and the other dwellers of Anglia. When Arthur’s knights destroyed Merlin’s love Nimue, it hardened his resolve and he plotted.

Saturday, August 17, 2019

Dracula (Mutants and Masterminds profile)

Dracula is very different creature than they are depicted in media and popular culture. Owing their origin to the same stories that birthed Oberon, Titania, Queen Mab and other Fey, the entity that goes by the name Dracula is ineffably old. No one is sure how old exactly, and their comments on the topic range from the outlandish (throwing Eve a bone in the Garden of Eden for example) to the inscrutable (remembering the sound the dinosaurs made when their world ended, as another example). They have no fixed gender, and fluctuate between male and female bodies as the mood strikes.


Friday, August 16, 2019

Free From the Yoke

Hey Game Fans, we’re back with another book review. Today we’re going to take a look at Free From the Yoke, a Worlds of Legacy supplement for Life Among the Ruins. This is a very different take on a role-playing game with an interesting scale of play and interactions that help the players tell a grand story of rebellion, freedom, and the consequences of choices about what freedom is and what it means to different people.

Tuesday, August 13, 2019

Callow's Field (Mutants and Masterminds Setting)

Callow’s Field is the Southernmost burrough of Port Fontaine. The Harris river, (running parallel to North and South Yarborrough Streets), forms the northern boundary of Callow’s Field. The city limits follow the northern edge of Carver Bay. Dexton Reach is the westernmost burrough, separated from New Hyperia by the Dallock River (which runs north/south, in parallel with East and West Dallock Street).

Monday, August 12, 2019

Greenlight (Mutants and Masterminds setting)

The Greenlight burrough of Port Fontaine is home to a technological paradise. The burrough wraps along the waterfront of the city’s coast, and abuts Franklin at its northern end, New Hyperia to its West, and Callow’s Field in the south. The shipyards of the 19th and early 20th century gave way to diversified industry after the second world war. Now, it’s the place to go if you’re looking for bleeding edge technology in cars, advanced computers, weapons, and devices that were science fiction fifty years ago.

Saturday, August 10, 2019

New Hyperia (Mutants and Masterminds Setting Idea)

The New Hyperia burrough of Port Fontaine is home to one of the largest mutant populations in the world. Wedged between the waterfront heavy burrough of Greenlight and the city center of Fontaine, New Hyperia was a slum following the economic downturn of the 1st World War. Returning soldiers from World War II moved their families out of New Hyperia to the suburban burrough of Franklin, leaving even more empty space and deteriorating infrastructure.

Friday, August 9, 2019

Afterlife Domain

Hey Game Fans, we’re coming back to our roots for the first time in a while and working on some content for Dungeons and Dragons 5th edition. A while back we put together our Deities of Lakeport series, and it’s finally time to go back and fill in some of the mechanical details on how to play the servants of these Deities. This may take a while to push through the entire series, but we hope to get through them. This is a rough version of putting the ideas on paper, and if you all seem to enjoy these enough, we may put together a finished version for publication later.