Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition. Today we’re going to take a hard look at the Folk Hero and the Guild Artisan Backgrounds and how they affect your character’s background and possible development as you level up. First up, we have the Folk Hero, and then we’ll conclude with the Guild Artisan.
Monday, July 10, 2017
The Wild Things of Lakeport
Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport. Today we’re going to look at some of the more monstrous elements that traveled with the Orcs and Goblins. For more info on the Orcs and Goblins, check out our article here. Let’s dig a little deeper into the Wild things. Great creatures of monstrous proportions travelled with Orcs and Goblins on the Great Migration. Cyclopses, Minotaurs, Trolls, Ettins and even more exotic creatures made that journey. Today we’re going to discuss some of those creatures and some of the more exotic creatures that came after.
Thursday, July 6, 2017
Deities, Divinities and Truly Scary Things Pt. 24
Hey Game Fans, we’re taking a look at some world building ideas and concepts for the home setting i run. If you’ve checked out my other world building articles, this is the setting that focuses on Lakeport and the larger world around it. Today i’m going to take a look at one of the fiercest gods for the setting, Hanshu, the Lady of Goblins. Before i get started on him, let me give you a little background for the gods of this world.
Wednesday, July 5, 2017
Maneuvers for Edge of the Empire
Hey Game Fans, we’re going to be taking a closer look at Maneuvers for Edge of the Empire. These are movements, little steps, and other actions that generally don’t require a skill check to accomplish. There are a ton of these and we’re going to try and break them down. Remember that there is generally a limit of a character accomplishing one maneuver on its turn. There are a few exceptions to this rule and we’ll cover those in just a second. Remember, a character can perform a reasonable number of incidental actions, typically one maneuver and one action in any given turn. Situationally this can change, and certain character options can let you take an additional maneuver. Let’s take a deeper dive into Maneuvers and how they work for Edge. If you’re curious about the first part of this discussion, check out our writeup of structured gameplay here.
Monday, July 3, 2017
Backgrounds Part III (Criminal and Entertainer)
Hey Game Fans, we’re back with the third part of our series on Backgrounds for Dungeons and Dragons 5th edition. Today we’re going to take a hard look at the Criminal and the Entertainer Backgrounds and how they affect your character’s background and possible development as you level up. First up, we have the Criminal, and then we’ll conclude with the Entertainer.
Plot Traps Volume 5
’m changing some things up with the blog and looking at a variety of new and old ideas in gaming. I’d like to spend part of today talking about some recurring tropes and ideas that crop up in fantasy storytelling and how they can be used (and abused) in an RPG to some sort of effect. Today’s volume is going to feature The Destiny phenomenon. There are a variety of ways this idea can be used to great effect in a fantasy rpg. Let’s take a look at how that can work.
Goblins of Lakeport
Hey Game Fans, we’re back for another part of a feature on the Homebrew setting of Lakeport. Today we’re going to look at the Goblins and the four variants, and we’re going to dig into the Hobgoblins as well. These two groups have strong cultural ties with each other, and we’ll cover the statistical differences after we go over some of their cultural specifics. For a general history of these groups as well as goblins and some other groups, check out our article here. Let’s dig a little deeper into the culture of the Goblins
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