It’s been a while since I put together one of
these articles but I’m back and reasonably healthy enough to put one of these
together. We’re going to be putting some
more of these together going into the new year and exploring some new options for
ideas to make your gaming experience fun an exciting. Today’s excursion covers another plot point
that can shape an adventure, a story arc, or even an entire campaign.
Today’s topic is disease and illness. Ranging from simple childhood ailments to
divinely mandated and supernaturally powered plagues, diseases and illnesses
can radically redefine the plot you are building. Now we’re discussing this in terms of an rpg
environment and not a real world setting, so you can discard some real world
practicalities and details when you put one of these together. Let’s dive into this.