Showing posts with label Social Encounters. Show all posts
Showing posts with label Social Encounters. Show all posts

Tuesday, October 11, 2016

Social Encounter Building Ideas (Part II)

Hey Game Fans, last week we took a look at some ideas for how to setup your encounters for your role-playing games.  The crux of what we looked at revolved around what you expected your players to gain/glean/suffer for engaging the encounter.  Today we’re going to look at another important part of encounter building, the antagonist.  I’ve called them the Challenge in the past, and i’m sure there are dozens of other titles and names that people have used in the past.  Let’s take a closer look at what the antagonist is supposed to do, and the role they play in the story you’re setting up for your players to experience.