Hey Folks, we’re back with another product review. Today, my friends, we have the 1st Somerset Strikers, one of the Force Packs Catalyst Game Labs has added to our marketplace as part of the Mercenaries Kickstarter. Originally Exclusive to the Kickstarter, it’s exclusivity window has ended and you should be able to find it on the CGL web store or maybe your FLGS. Let’s Break It Down.
Friday, January 30, 2026
Friday, November 29, 2024
Clan Thunder Ant (Fan Project)
Hey Folks We’re playing a little bit of hooky today. As part of Thanksgiving Week, we’re goofing a bit, (we’ll have a full boat of our normal content again next week). Following up on the well received Void Krakens and Steel Crabs, we’re giving you another new Clan. Behold, the wonder of the Thunder Ants.
As stated, this is a FAN PROJECT. This is not official CGL material, nor is it endorsed by the powers that be at Battletech, but it is something that I find interesting. It’s also a “My Dudes are cool” sort of project. Like the previous project, this is an Ilclan Era expansion of the Homeworld Clans. Let’s see how this plays out, shall we?
Wednesday, November 27, 2024
Clan Steel Crab (Fan Stuff Part II)
Hey Folks We’re playing a little bit of hooky today. As part of Thanksgiving Week, we’re goofing a bit, (we’ll have a full boat of our normal content again next week). Following up on the well received Void Krakens, we’re giving you another new Clan. Behold, the Joy and Horror of the Steel Crabs.
As stated, this is a FAN PROJECT. This is not official CGL material, nor is it endorsed by the powers that be at BattleTech, but it is something that I find interesting. It’s also a “My Dudes are cool” sort of project. Like the previous project, this is an Ilclan Era expansion of the Homeworld Clans. Let’s see how this plays out, shall we?
Friday, November 22, 2024
Fiction Review: Shrapnel #1
Hey, Folks, new feature for the blog today. We're going to cover Shrapnel #1. Shrapnel is an anthology series of short fiction and other Battletech related articles released every quarter. Now, I'm planning on covering 1 of these are month, so eventually we'll catch up. This is a spoiler free review, and rather than individual ratings of each story or article, I'll provide an overall star rating at the end.
Friday, November 8, 2024
A Beginner's Guide to Classic Battletech (Review)
Hey Game Fans, we're back with a review of something I find very endearing. Over at itch.io, a battletech fan has created A Beginner's Guide to Classic Battletech, by Kyle Reimergartin. Even my old ass 30 some odd year veteran heart found joy in this.
Thursday, October 22, 2015
Battletech: The Basic Rule of Shooting (By the numbers)
The Skill value of the unit is determined while you're setting up for the game. If you're playing a one off or a pick up game, these are usually randomly determined. However, a longer term campaign game gives you a variety of options for determining initial skill values, and as the campaign progresses, improving that base skill, or picking up special abilities that will modify specific actions.
There are four primary modifiers for the most common action, the "fire a weapon at the target" action. These are, Range, Attacker Movement modifier, Target Movement Modifier, and Cover. In addition, there are two other situational modifiers, Heat, and Damaged Components. There are other modifiers, but they are extremely situational, and have special rules that cover them.
Range is the easiest modifier to calculate, but is the one with greatest variability. Each weapon in the game (and there are a lot of potential ways to hurt or maim another unit) has its own specific range bands, expressed in hexes. A standard medium laser has a range band of 3/6/9. What that means, is that any target up to three hexes away is at the short range increment, and has no modifier to hit based on range. Any target between 4 and 6 hexes away is in the medium rage band and has a +2 modifier to hit, based on range to target. Any target between 7 and 9 hexes away is in the long range band, and has a +4 modifier to hit, based on range to target.
Some weapons are built for close up work, like the aforementioned medium laser, whereas other weapons are designed for longer range combat, like the Autocannon 10 (AC/10), which has a standard range profile of 5/10/15. Getting familiar with the differences in the weapon systems can give you a head start in figuring out what the expected role each unit is supposed to play.
The next modifier to keep track of is the attacker movement modifier (AMM). In game, this is a representation of the difficulties in hitting a target while moving. The more active you are as an attacker, the less stable the shot is, making it harder to hit the target. A target that doesn't move, has no AMM. A target that uses walking movement has a +1 AMM, while a target that uses running movement has a +2 AMM. Some units have the ability to use jumping movement (rocket jumping from point A to point B and ignoring intervening terrain and the modifiers that slow movement). A unit that uses jump movement has a +3 AMM.
The third modifier in the group is the Target Movement Modifier (TMM). It's a lot harder to hit a moving target than a stationery one, and that's what this represents. Based on the number of hexes moved, the target's Modifier to be hit increases. Lighter units that move faster are harder to hit than heavier units that don't have the speed to necessarily keep up with the lighter cousins. The Battletech Introductory box in that wonderful pack of charts has this table in an easy to find place so you don't have to flip back and forth.
The fourth modifier is Cover. Cover represents a variety of things (trees, hills, scrub, buildings, hydrogen storage tanks) that get in the way of lasers, missiles and bullets hitting a target. These modifiers will vary from a +1 modifier to hit, up to the target can't be fired on (this is generally because the target is occluded by a building, lots of trees, or they are submerged underwater).
The two situational modifiers that I'll cover are heat, and damage.
Heat is one of the interesting mechanics of the Battletech game. Based on movement, weapons fire, and other environmental effects, a battlemech keeps track of its heat buildup from turn to turn. Some Battlemechs run cooler than others, and some weapons generate more heat than others. Units that are running hot have several effects, ranging from reduced movement, to having the possibility of shutting down from the heat. At certain heat thresholds, it applies a +1 to hit modifier (these are cumulative, so a unit that is running incredibly hot will have a +3 or a +4 to hit modifier).
As units start to take internal damage (Units have an armor value and an internal structure for each location) components can suffer critical hits that impair a units combat ability. The one that comes to mind immediately would be a unit that has suffered a sensors critical hit has a +2 to hit modifier to all its ranged attacks. Other critical hits can affect specific actions, but those are specific to that component.
So, those are the basics of shooting combat for Battletech, and I'll cover movement next time on By The Numbers.
Friday, October 16, 2015
Your Quest Begins Here.... (Intro Reviews)
For Each product, I look at four key factors.
Appearance: This refers to both internal and external art work, as well as layout and ease of access. I am a sucker for a product that looks as good on the shelf as it does on the tabletop.
Completeness: Does this box have everything that i need in order to play the game? Aside from pencils and scratch paper, which few boxed games rarely contain, are there any other things that i will need to fully interact with the game and enjoy it? (I really like a game that includes dice, especially as a beginner product)
Immersion: Does this product engage me on a level where i want to find out more about this setting? What are the hooks of this setting that make me want to dig in deeper. For me, this is a critical point in determining how involved i want to be with a product. The Pathfinder line is immense, and the Battletech universe has 30 years of books and setting material to work with. Does this introductory product sell me on investing the time, energy, and money into getting more involved with this product line?
Playability: (Not a real word, but i like it) Does this product provide me with a game i can play right out of the box? Are there pre-generated characters and adventures that i can play within five minutes of finding enough people to play the game? Do i have to sit down and make a character or fill in a sheet before i can get started? (I do like products that give me the option of doing both, giving me a pre-gen character along with the basic rules of character construction so i can make my own).
So let's start with the Pathfinder's Beginner's Box.
http://paizo.com/pathfinderRPG/products/beginnerbox
The Pathfinder Beginner's Box is the introductory product for the Pathfinder Role-Playing Game. It is fantasy world, with brave warriors, nimble rogues, pious clerics and powerful wizards fighting against orcs, goblins, giants, and a plethora (five Bestiaries) of monsters to encounter.
This Package contains:
64 Page Hero's Guide (short form Player's Handbook) Which contains the basic rules that a player needs to create a character and play the game.
96 Page Game Master's Guide (short form version of the Gamer Master's Guide and Bestiary) which contains the basic rules for running the game and a variety of monsters.
A Basic Set of seven polyhedral dice (useful for starting out, but eventually, all players will need their own dice, as it speeds up game play)
An assortment of Monster Tokens. Monster Tokens (and the four character tokens provided) allow players and game masters to track locations and movement from round to round during the game.
Four pre-generated characters (Ready to go out of the box with a full explanation on the sheet of how their abilities work, and a breakdown of how the numbers are utilized during the game).
Four Blank Character Sheets to make your own hero
Double sided playmat (For use with the tokens, each side represents a different area of the provided adventures so you can fully utilize the tokens to track combat from round to round).
By The Numbers
Appearance: The Box itself is covered with artwork, and it helps to sell the feel that this is a fantastic adventure in a world of monsters. The tokens are easy to identify and the dice are easy to read. The character sheets for this specific product are not the standard issue ones that other pathfinder products use. This is not a serious distraction, but more of a distraction when moving on to build your own character
Rating: 4 Gigawatts out of 5
Completeness: For a group of people completely new to gaming, this product provides everything you would need to learn the mechanics of how the pathfinder system works. It includes both textual information and visual representations for the game, and trust me, the tokens can be very helpful for learning how to interact with the game.
Rating : 5 Gigawatts out of 5
Immersion: The adventures provided with the box are quick enough to play in an evening if you're determined to, but the story components attached to it were interesting enough for me to go looking deeper into the setting. Their are hooks suggested for further reading and overall, the source material gives me a direction to start looking for deeper reading.
Rating 4 Gigawatts out of 5
Playability: As soon as you have your play group together, it will take you long enough to pass out the dice and for the GM to read through the introductory adventure section before you can start playing. That can take anywhere as short as five minutes, to as long as a half an hour, but the game itself is ready to be played from the moment you have your friends.
Rating 5 Gigawatts out of 5
Overall, I think that this product is an excellent introduction to the Pathfinder setting and the system to play in it. It has as an MSRP of 34.99 for the print edition with the tokens and maps (and actual physical box) or 9.99 for a pdf format copy.
Next on the tour of things most introductory is the Dungeons and Dragons Starter Set
http://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_starterset
The Dungeons and Dragons Starter Set is a gateway to the newest edition of the world's oldest role-playing game. Set along the Sword Coast of the continent of Faerun in the Forgotten Realms campaign setting, the introductory starter set contains everything needed to learn the most recent edition of Dungeons and Dragons.
This Package contains:
64-page adventure book with a complete adventure for characters up to 5th level. (This booklet also contains the basic rules for running adventures with this system)
32-page rulebook for playing characters level 1-5 (This is a short form player's handbook for learning how to play this game)
5 pre-generated characters, with character sheet (ready to play out of the box without any modifications other than adding names)
1 blank character sheet (for making your own heroes, once your comfortable with the system)
6 dice
By The Numbers
Appearance: The Box itself has one of the most iconic monsters in the game setting. It drew my eye immediately to the box, and i was not disappointed with the internal layout of the booklets. Again, these layouts were well done, with art used appropriately to draw the eye and augment the text. The character sheets used in this product, unlike the ones in the Pathfinder Box are similar enough to the ones used with other products that a new player will not have a difficulty identifying different sheets.
Rating: 5 Gigawatts out of 5
Completeness: This box provides all of the mechanical rules needed to learn how to play four of the most basic character concepts up to 5th level. The adventure enclosed The Lost Mines of Phandelver feels like a fully enclosed story for those characters. This product does not come with tokens or a map, however, and for people who are unfamiliar with a game like this, those additional visual components can be very useful in figuring out interactions.
Rating : 4 Gigawatts out of 5
Immersion: The introductory adventure in this box has a lot more details and encounters than the counterpoint from the Pathfinder box. It is firmly rooted into the setting material and pulls you into the Sword Coast. This box set does a better job of pulling the reader into the setting, which is i think the key to an immersive product.
Rating 5 Gigawatts out of 5
Playability: This product has the same things going for it that the Pathfinder Box has. Once you have your group of people together, you're ready to play. This system is different from the pathfinder one, and i encourage you to try both and see which one you find to be more appealing. This box is ready to play as soon as you find some friends to play with.
Rating 5 Gigawatts out of 5
I think this product does a great job of introducing the mechanical changes to the most recent edition of Dungeons and Dragons, and with an MSRP of 19.99 it will provide many hours of fun for a group of new gamers.
The final item up for viewing today is the Classic Battletech Introductory Box Set.
http://www.battlecorps.com/catalog/product_info.php?cPath=27_178&products_id=3296
The Battletech Introductory Box Set contains everything that two players need in order to dive into the world of Battletech. Battletech is a futuristic game of tactical combat between opposing groups of giant robots called Battlemechs. Unlike the other two products, This is a board game, not a role-playing game.
This Package contains:
24 unpainted, ready-to-play plastic BattleMech minis (These represent a wide range of battlemech units and can be used in myriad combinations against each other)
2 unpainted, premium-quality plastic BattleMech minis (These require some assmebly, and as of the most recent printing are a Mad Cat Omnimech and a Battlemaster).
One 12-page full-color quick-start rulebook will have players into the action in minutes (This booklet has quick start sheets for learning the game and playing your first few games)
36-page book of pre-generated BattleMech Record Sheets (These are specific sheets for each Battlemech, and record damage, heat, and ammunition expenditure as the game progresses).
One 80-page full-color rulebook (This is an abbreviated version of the Total Warfare rules of battletech and has rules written explained for battlemechs).
Inner Sphere at a Glance, a 56-page full-color book of universe background and BattleMech technical data (This book explains the in universe details and explanations for the history and technology of the Battletech Universe)
One 16-page full-color Painting and Tactics Guide (The entirety of the units provided are supplied unpainted, giving the players opportunities to express themselves in a variety of artistic expressions)
Two heavy-duty cards of compiled tables (For quick reference of the necessary modifiers and costs associated with movement and combat)
Two 18” x 24” game-board quality maps. (These are high quality double sided cardboard maps)
Two six-sided dice
One full-color, poster-sized map of the Inner Sphere circa 3067 (This poster sized map folds out and shows the area of space controlled by the human race as of 3067)
By The Numbers
Appearance: Battletech has stepped up its artistic game, and the cover of this box features an iconic unit (the Atlas, one of which is included in the box). The miniatures in this printing of the game are of a much better quality than the one immediately preceding it. The layout of the books inside are well done, and then art supports the surrounding material. The charts and the sheets are well laid out, and with practice are easy to read.
Rating: 5 Gigawatts out of 5
Completeness: There are two minor issues from keeping this from being a fully complete box. Units have a modifier to hit based off of how far they move, and the box lacks a mechanism to ease new players into this. Most players will need replacement sheets after their first few games, and without supplementary support, they're going to burn through a lot of erasers cleaning their sheets up. Other than these minor issues, the box is a fully ready to play game for a minimum of two players.
Rating : 4 Gigawatts out of 5
Immersion: This is the first product that actually has a setting book included in it. The Inner Sphere at a glance has a rundown of the important people, places and factions that are available to use in 3067. This is a well constructed primer which gives historical information and the basics of the science behind the game. There are dozens of jumping off points in this book to further dig into the battletech universe.
Rating 5 Gigawatts out of 5
Playability: With two exceptions, the models provided are ready to play right out of the box, and the quick start rules are designed to get you playing as soon as you find your first opponent. The game scales up to larger groupings of units in the box set without needing to reach beyond this boxed set, and you can have hours upon hours of fun using just it.
Rating 5 Gigawatts out of 5
For a world as rich and complex as battletech, this box hits the right spots to introduce players to the thing that i always felt was the draw to the universe, the giant robots. There are other units that exist ranging from unarmored infantry all the way up to interstellar transport craft designed to move large units from system (and the rules set exists to support that level of play, if you want to), but this box focuses on giant stompy robots that smash each other. The MSRP of $59.99 on this product is higher than the other two, but the box has more components and includes miniatures.
So those are my three introductory boxes for the Month of October, If you have a product you'd like to hear about, or have any questions, feel free to leave comments below.
And because I love this in a way that's hard to describe with words
Photo Credit :Geek & Sundry
Wednesday, October 14, 2015
Battletech: A Game of Armored Combat
Battletech is the story of our future as humankind spreading across the stars. The original time frame for the game was the early part of the 31st century, with the game's backdrop being the end of the Third Succession War. Five vast interstellar nations fight for control over dwindling resources in an effort to claim supremacy and unite human space under their banner.
For reference, this is the box i started with
http://www.sarna.net/wiki/images/thumb/c/ce/Bt2ed.jpg/800px-Bt2ed.jpg
(Btw, www.sarna.net is the battletech wiki, and is full of information about the vast history of the Battletech Universe)
Originally Published as Battledroids in 1984, Battletech has a thirty year history that stretches across novels, computer games, several different editions of the board game, a collectible card game, and a miniatures rules set for quick play games.
Battletech is also responsible for me meeting one of the best friends i have in the universe. For the sake of his wife not killing the both of us, We will refer to him as "Drewbacca."
This is the most recent picture of Drewbacca
and for safety reasons, we will only be adding photos in this format.
Drewbaca and i were attending university at the same time, and met at a gaming club meeting. I wasn't really paying attention until i heard a young wookie roar "Does anyone here play the game Battletech?" (Translated by magic). This sparked a friendship that has lasted for several years and seen us move through many different game systems, but we still discuss battletech a lot.
Battletech has undergone some changes over the years, but the current publishers, Catalyst Game Labs continue to produce setting information and other materials for several games.
Harebrained Schemes (operated by Jordan Weisman, creator of the battletech universe), as of this publication, have kickstarted a computer game version of Battletech. As of publication, they have raised 1.7 million dollars to produce this new game and are rapidly closing in on a stretch goal for an open ended campaign for their computer game.
I'll add some more information in my next post about this game universe, but here are some links that i find helpful for getting your feet wet in the universe.
http://bg.battletech.com/new-to-the-board-game/
http://www.catalystgamelabs.com/
http://harebrained-schemes.com/
https://www.kickstarter.com/projects/webeharebrained/battletech









