Showing posts with label Summoner. Show all posts
Showing posts with label Summoner. Show all posts

Tuesday, March 21, 2017

Summoner Design Diary Week 2

Week 2

Hey Game Fans we’re back with another look at the new character class we’re homebrewing around the office.  We published the first part of this design log last week and we’ve gotten some interesting feedback.  The first thing we’re probably going to do is change the name of the class to Binder,  It’s a better title for the class than Summoner, though we’re keeping that as an also known as, in addition to Medium.  This does a better job of capturing the feeling of the class and its specific connection to the planes and how it interacts with planar energy.  So we’ve got an idea of how the basic class feature Planar Shape is going to work, but now we’re going to have look at the other core ability, Spell Casting.

Tuesday, March 14, 2017

Summoner Design Diary, Part 1

Okay Game Fans, we’re going to look at something a little different from our normal fare, and while we’ve talked about World Building in the past, today we’re going to look at something a little different.  As with most things of this type, you can blame the awesome people i interact with on twitter for this.  The discussion arose, what kind of class/concept ideas do you think are missing from 5th edition?  Four or five of us were tweeting back and forth at each other, and the idea came about for a summoner type of class that used extra planar powers to accomplish neat things and cause trouble.  Someone asks the next logical question, how does that work?