Hey Battletech Fans, we’re back with our next book review. We’re doing these in reverse order, so today we’re going to be covering Interstellar Operations (IO). IO is full of interesting, optional rules and ways to play the game. It covers alternate historical eras of Battletech, strange technologies that are from those eras, and a couple of new and interesting ways to play Battletech. Bear in mind that most of the technologies are covered in other sourcebooks, so if you’d been a faithful collector of the Battletech source material, you have probably seen this information before. Having it all collected in one place is a wonderful index to finding the exact piece of tech you’re looking for and a discussion for the era surrounding it. The second half of the book covers some advanced game ideas and a couple of gaming subsystems that can affect the way you play Battletech. Without further ado, let’s dive right in.
