Hey Battletech Fans, we’re back with another look at using the Contract rules in Campaign Operations. Check back through our blog for anything with a title like Force Construction to figure out how we got here. It’s January of 3025, and the Tombstones are ready to roll for their first assignment from the Comstar Overlords...i mean mercenary work. As a government force, they always have the option to take a garrison contract which pays all of their peacetime costs if a different contract is unavailable. Let’s dig right in.
Showing posts with label Campaign Operations. Show all posts
Showing posts with label Campaign Operations. Show all posts
Thursday, September 29, 2016
Wednesday, September 21, 2016
Force Operations Part I (Reputation is Everything)
All right Battletech Fans, today we’re going to take a closer look at the Force Operations rules from Campaign Operations. Today we’re going to look at the first thing you need to do to get your shiny new force out and about in the universe, score their reputation. Reputation does a lot of work in helping you as a player, or a GM figure out just exactly what kind of missions you can likely find during the game. It’s essential to move deeper into the force operation rules, so let’s go through each step of the process.
Thursday, September 15, 2016
Campaign Operations Part VII (Working for the Weekend)
We’ finally completed the construction of a Battletech military unit using the campaign operation rules set. Today we’re going to look at some of the other optional rules that are available to use with the force construction system, and take a look at getting started with the force operations system. We’ve got some ideas for where to go next, but we’d like a little input from you guys, so if you have the time, go ahead and answer the little poll over on the right hand side of the blog.
Friday, September 9, 2016
Campaign Operations (Book Review)
Morning Battletech Fans, we hope you had a grand old time at PAXwest, or DragonCon, or the NOVA open last weekend. Today we’re going to dive into the latest book in the Operations series for Battletech, Campaign Operations. Originally intended for inclusion in the Interstellar Operations book that came out a couple of years ago (and yes, we’ll cover that one as well in time), it turned into just too big of a book to manage, so it was split off into its volume. Let’s not waste any time and dive right in.
| The Grey Death Legion are here |
Thursday, September 1, 2016
Campaign Operations Part V (Finishing up the Creation process)
Good Afternoon Battletech Fans, we're back with another part in our series on Force Construction. Remember, we're using the rules in the Campaign Operations book for Battletech published by Catalyst Game Labs. We've got some quick updates on things in motion, and then we'll hopefully get this portion done so we can show off the force operation rules soon. First, a few quick notes
Note 1: Drewbacca has risen from his slumber and rolled his dice. With a budget of around 50 million C-Bills, he should have enough currency units to put together a Federated Suns light/medium combat group. We'll have more on this next week
Note 2: Hopefully (and we mean it this time) we'll have pictures of the Tombstones by the end of the week.
Note 3: We'll be adding our worksheet at the bottom of this post so you can tinker with it. As a bonus, we'll also toss out the one for the Tombstones so you can see the working process.
Now that that's out of the way, ready for some 'Mech mayhem?
Note 1: Drewbacca has risen from his slumber and rolled his dice. With a budget of around 50 million C-Bills, he should have enough currency units to put together a Federated Suns light/medium combat group. We'll have more on this next week
Note 2: Hopefully (and we mean it this time) we'll have pictures of the Tombstones by the end of the week.
Note 3: We'll be adding our worksheet at the bottom of this post so you can tinker with it. As a bonus, we'll also toss out the one for the Tombstones so you can see the working process.
Now that that's out of the way, ready for some 'Mech mayhem?
Thursday, August 25, 2016
Campaign Operations Part IV (we're going to get all of our robots this time)
All right Battletech Fans, we’re back for the fourth installment of building a unit using the Campaign Operations rules set from Catalyst Game Labs. Before we dive into that, we’re going to clear up a little bit of information and have some follow up from last week.
Thursday, August 18, 2016
Campaign Operations Part 3 (We're going to need another company of battlemechs)
All right BattleTech fans, we’re back for part 3 of
our series on unit construction using the Campaign Operations rules set for
Battletech. Looking back at least week’s
write-up, we’ve got the first company of the Tombstones identified and their
battlemechs acquired. This week we’re
going to try to fill out the second company and make some moves on some other
unit ideas.
Thursday, August 11, 2016
Campaign Operations (Part II We're going to roll dice and pick up some big stompy Robots)
Campaign Operations Part 2 (The epic saga continues…..)
So from last week’s article we’ve come up with some defining
traits for the unit we’re going to build.
·
It’s a Comstar unit, which opens up access to
the Comstar availability table for combat units
·
With some amazing dice rolls, we came up with
252 million c-bills for our starting budget for our unit.
·
We’ve settled in on a battalion sized unit, with
a preference for assault weight class units
Working from that, and using the master unit list (if I had
access to the Combat Manual: Comstar that I hope is in development, I could use
it instead of the Master Unit List), I am ready to start filling out the unit
full of big stomping robots.
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