Thoughts and Ideas, Part I
So i’ve got some extra minutes this afternoon and i wanted to share a semi deep thought about organizing your gaming group and i am going to end up using one of those R words i don’t like to utilize. I’m going to break out a Rule for all of you, and bear with me for a second. I don’t like Rules in general because for every rule i can think of, exceptions apply. If a Rule generates more exceptions than the original idea the rule was supposed to help you by providing a guideline or a hard and fast way of looking at things, then the Rule isn’t much help is it? The Rule i’m going to drop on you is my rule 0, and it goes something like this “Don’t let the options get in the way of fun.” Seems easy right? It’s a fairly easy rule that i use as a guide for when i am building a character for an RPG, or an army for a Tabletop Miniature war game. There are some considerations for using this rule, and i’m going to talk about this first in terms of character (and party) construction, and then i’ll talk a little bit about designing an army for a Minis game. Bear with me, and i’ll see if i can help you out with the thought process behind Rule 0.